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Dexter Episode 812
“Remember the Monsters?”
Written By: Scott Buck and Manny Coto
Directed By: Steve Shill
Original Airdate: 22 September 2013
In This Episode...
Okay folks, this is it. The last episode. Ready?
Dexter and Harrison are rushing to meet Hannah at the airport - but she is not there. She saw Elway and is hiding out in the bathroom. Dexter reports seeing a suspicious package left by Elway. He is taken into custody and the whole terminal is evacuated. On the way to the car, Batista calls and tells Dexter about Deb being shot, so Dexter sends Hannah to the hotel and asks her to figure out a different way out of Miami.
On the way into the hospital, Quinn was by Deb's side the whole time. She seems dangerously close to trying to confess to Laguerta's murder again, but instead insists simply that she is getting what she deserves. I don't think Quinn has ever been as sweet as he was in this scene. When Deb comes out of surgery, Dexter is waiting for her. The doctor is confident that Deb will make a full recovery - the bullet bounced around but didn't hit anything important. The siblings enjoy a heartfelt scene together, and Deb begs Dexter to leave, start his new life. He does leave, but can't start that new life just yet. Elway followed Dexter to the hospital and blames Dexter for Clayton's death. Dex throws him against the wall, but doesn't take it any further - Harrison is clutching his hand.
Back with Hannah at the hotel, it is decided that the safest way out of town is to take an evacuation bus to Jacksonville then fly out from there. Dexter is afraid to leave his sister in Miami with Saxon now on the loose, so he sends Hannah and Harrison ahead while he "looks after" Deb. On the bus, Hannah is telling Harrison about what Argentina will be like. As he falls asleep, a hand grabs Hannah. Elway has found her, and is sitting across the aisle. He is calling the shots, and promises that they will go quietly to Daytona, get off the bus, and he will turn her into the local U.S. Marshal’s office. Harrison will go to child protective services, and Elway will collect his sizable reward. Hannah reaches for her thermos for some tea. She offers some to Elway, who laughs at her. But she’s not stupid, either, and uses the tea distraction to stab him with one of Dexter’s tranquilizer syringes. Hannah and Harrison calmly get off the bus and continue on their journey.
Saxon is still roaming the city. He steals a car and goes to an animal hospital, where he makes a vet tech sew up his wound. He then makes the tech drive him to the hospital after seeing a news report about Debra Morgan, shot in the line of duty. The tech agrees, but is scared and promises he won't tell anyone if he lets him go. Saxon lets the kid go alright - right into the hospital ER, spitting blood. Saxon cut off his tongue. Dexter, having just arrived, recognizes this as a distraction technique. He knows Saxon is there and grabs a fork as a crude weapon.
The two killers find each other in an empty hallway, outside Deb's room. They face off, but before anything can happen, Batista shows up, gun at the ready. Saxon is arrested without incident. Dexter goes to check on Deb - and discovers she is not there. He finds Quinn, who informs him that Deb had to be moved to ICU. Apparently she had a blood clot that caused a massive stroke. Machines are now breathing for Deb, and it would take more than a miracle for her to regain consciousness. Dexter could just let the state kill Saxon, but he wouldn’t be Dexter if he didn’t have a hunger for revenge.
Under the guise of conducting a gun shot residue test, Dexter goes to see Saxon in the holding cells. He lays out assorted forensics tools on the table, and promises that he is there to kill Saxon with a ballpoint pen. Saxon grabs the pen and stabs Dexter in the arm; he retaliates by pulling out the pen and stabbing Saxon in the jugular. As he bleeds out, Dexter presses the panic button and takes on a frightened-for-his-life look. Batista and Quinn take a look at the security video, and while they see that Dexter is unusually calm and clear-headed when he kills Saxon, they buy it as self defense. Case closed.
But there is one more kill Dexter needs to make before he can leave town: Debra. He changes into his kill suit and slips into the hospital, virtually unnoticed as the staff evacuates ahead of the hurricane. As her big brother, he has to protect her, and that means not leaving her in a vegetative state. He unplugs all the machines and holds her once last time. Dexter whispers “I love you” to Deb as she flatlines. These are perhaps the first tears we have ever seen Dexter shed. He then rolls her out of the hospital, wraps her in a sheet, and lays her gently in his boat. He drives them out a good way from shore and calls Hannah. She and Harrison are about to board the plane, and she can’t help but be optimistic. She passes the phone to Harrison, and Dexter tells him that he loves him, and to "remember that everyday until you see me again." So clearly, Dexter is not coming back. He throws the phone overboard and returns his attention to Deb. He is wracked with pain and guilt and grief as he drops Deb into the ocean and watches her sink peacefully.
Here is where it all goes horribly, horribly wrong.
Dexter is overwhelmed with his guilt that he brought this upon Deb. “I destroy everyone I love,” he says in voice over. “I can’t let that happen to Hannah and Harrison. I have to protect them. From me.” And with that, he drives his boat into the storm.
The storm has dissipated and the coast guard finds the wreckage of the Slice of Life. There is no sign of survivors. Batista gets the call. Two Morgans dead in as many days. Hannah and Harrison have made it safely to Argentina and are enjoying lunch at a sunny cafe when Hannah finds a a news story on the Miami Herald’s website: Dexter Morgan is dead. She fights back the tears and takes Harrison for ice cream. I think it is more for her than for Harrison.
But we are not done yet. We go to a remote logging camp in Oregon. A stoic, bearded man is working the camp. Yes, this is Dexter. He goes into the tiny cabin he now calls home and looks into the camera. He is angry and miserable.
Now it is over. Worst. Ending. Ever.
Dig It or Bury It?
I didn’t like it. And not because it is the last one, yadda yadda yadda. It is because I don’t believe that it is true to Dexter’s character. The stuff with Deb was elegant and poignant. For him to kill her, a true mercy killing, was perfect. It was perhaps Dexter’s one truly selfless act, and it was beautiful the way he took her to sea. That was his favorite place, and that is where he felt at home. For Dexter to send Deb off that way, there could be no greater compliment. My husband disagrees, and thinks that it was a sign of disrespect to just dump her into the water. I contend that it would have been disrespectful had Dexter chopped his sister into pieces and disposed of her in garbage bags. Dexter did what he did out of pure love for his sister.
But for Dexter to fake his own death, thinking that that was his only way to “save” Hannah and Harrison, that was just amateur hour. That was a truly selfish act. Dexter is miserable. Hannah lost the love of her life. And Harrison is an orphan, just like his daddy. Born into blood and left an orphan. The whole point of the three of them moving to a distant foreign country was to start over. Saxon is dead and the U.S. Marshal Service doesn’t have any jurisdiction in South America. Extradition seems extremely unlikely, and Dexter didn’t want to kill anymore, so they could just lead normal, ordinary lives. It just seemed... hopeless and empty. I certainly wasn’t looking for or expecting a happy ending, but this was just bleak. It was out of character. The more I think about that ending, the more disappointed I am.
This was not the Dexter I watched for the last eight years.
For me personally, I don't like watching too many clips before checking out a movie, especially one that I really want to see like 'Curse Of Chucky,' but I'll be damned, even the thumbnails for these videos give away what I consider to be two major spoilers that I'd heard rumblings about! That said, if you want to know, hit play below. If not? Turn back now! There's still time! 'Curse Of Chucky' hits Blu-Ray and DVD on October 8th both on its own and also as part of a complete boxed set with all the films. You can also watch 3 more clips from our previous news piece. Are you excited for the long awaited return of Chucky?
As much love as I have for haunted attractions, I must admit that it’s getting harder and harder to justify dropping 20 bucks to walk through a dark building and have costumed actors jump out at me. It’s something I will likely never grow completely out of, but at the same time I must admit to being a little bored of the haunted house formula, now that I’ve walked through so many of them. If you’ve experienced one you’ve kind of experienced them all, is I suppose what I’m getting at.
The people who run these haunted attractions – the smart ones at least – realize this, and have been doing everything they can to spice up their own haunts, adding unique bells and whistles that provide a little bit of a different experience than the norm. It’s quickly becoming a trend for haunts to separate visitors from their friends and make them walk through the attractions all by themselves, and I’ve also seen a few that are advertised as being so frightening that you’re given a special word you can blurt out during the walk-through, if it’s getting too scary for you. There are even a couple of them that allow the actors to physically make contact with you, thus ratcheting up the fear element and really pulling you out of your comfort zone.
No matter what the gimmick is that’s being employed, that’s precisely what these things are; gimmicks. Much like 3D movies, the idea is to pull potential visitors in by offering up something unique and special, which they simply won’t be able to let the Halloween season slip by without experiencing. And when it comes to gimmicks, nobody is doing it more differently this year than Pennsylvania’s Shocktoberfest.
Located in Sinking Spring, Pennsylvania, Shocktoberfest is a haunted scream park that has been running for 22 years now, and has scooped up all sorts of awards – including being deemed the #1 Must-See Haunted Attraction of 2009, in Haunted Attraction Magazine. Rather than just being one haunted attraction, Shocktoberfest is a park full of them, three individual attractions plus two very special new additions for the impending 2013 season. And one of those new additions is taking something away from you; not your friends, but your clothes!
Dubbed the ‘Naked and Scared Challenge,’ the idea of this most unique of haunted experiences is to take you as far out of your comfort zone as possible – by making you walk through the attraction completely nude. At the end of the night, when all those boring clothed customers have gone through the steampunk-themed haunted house ‘The Unknown,’ you can pay $20 to strip naked in a holding area and then enter the pitch black building without even the comfort of your own clothing. “Shocktoberfest has created this experience so their customers can explore a new level of fear,” they say.
If being buck naked is a little too hardcore for you, you can take the park up on their ‘prude’ option, which gives you the same experience, only you’re allowed to keep your underwear on. Though at that point, you might as well just go for it and walk through as God made you!
All who are taking part in the Naked and Scared Challenge must be 18 years of age or older, and will be required to sign a waiver before entering. Shocktoberfest’s website promises that nobody who is clothed will be able to see you nude, and they also mention that no sexual misconduct will be tolerated. Can’t help but wonder what they’re asking you to agree to on that waiver though…
You can purchase tickets for the various different attractions at the scream park over on the Shocktoberfest website. Since limited tickets are available for the Naked and Scared Challenge, they encourage you to order them in advance. The park will be open from September 27th through November 3rd, and the challenge itself takes place every night except Sunday.
If you make it out for this, be sure to comment below and let us know how it went. Just keep the pictures to yourself, will ya?
Thirty-six years is a long time to go missing. It’s a long time to let ghosts accumulate, real and imagined. And it’s a long time to follow up on one of the most well-known and well-regarded novels – horror or otherwise – of the twentieth century.
It would be nearly impossible to consider a novel like Doctor Sleep without considering The Shining, both the book and the baggage that comes with the book. King’s 1977 novel has become a cultural touchstone, a sort of shorthand for the ultimate in horror lit. When sitcoms want to tell easy jokes about scary books, The Shining is what they reference. There’s also the not-inconsiderable behemoth of Stanley Kubrick’s unfaithful adaptation, a movie many people consider the best horror movie of all time (to King’s consternation, according to the afterword). Whether it’s fair or not, Doctor Sleep has a lot of history to contend with, and it’s a hell of a job for a piece of writing that just wants to be its own novel.
Smartly, King addresses the history by plugging the gaps. We catch up with Danny Torrance (as well as his mom, Wendy, and his surrogate father, Dick Hallorann) not thirty-six years later, but a year or so after the events of The Shining. These sequences are immediately effective: Danny is still being haunted, quite literally, by the ghosts of the Overlook. The amplification of his power – the shining – has kept them around long after the Overlook itself has died. Fortunately, Hallorann’s lessons aren’t finished, and he shares some tricks with Danny about how to lock away his ghosts, so they can’t hurt him anymore.
When we next see Danny, he has hit rock bottom. He’s become a drinker and an addict, and is now in a situation in which his inaction puts a child in mortal danger. These ghosts are metaphorical, but no less damaging to Danny. While it’s harsh to see Danny Torrance – who referred to alcohol as The Bad Stuff in The Shining – brought so low, but nothing about his tumble into this harsh life rings false. The fact that Danny has been allowed to play this out in real time gives substance to this history, lending verisimilitude to this unhealthy life lived badly. (One wonders, however, how impactful this history will seem to new readers coming to The Shining and Doctor Sleep fresh; will the weight of those years feel as real and heavy as in a book like It?)
We catch up with Danny, now Dan, in the present, when he’s an Alcoholics Anonymous devotee, getting dry and staying that way. He’s also still using the shining (a refreshing development after Black House, King and Peter Straub’s sequel to The Talisman, in which Jack Sawyer has purposefully forgotten the magic of his childhood), as part of his job as a hospice worker helping the dying cross over gently into whatever worlds lie beyond this one. In this, he is known as Doctor Sleep – a moniker that echoes his childhood nickname; all things come around.
Danny isn’t the only focus of Doctor Sleep. Early on, we make the acquaintance of a young girl named Abra Stone, whose own shining powers dwarf Danny’s. The sequences involving Abra’s early development bring to mind King’s early novels about special people discovering their powers – chiefly Carrie, The Dead Zone, and Firestarter, not to mention The Shining itself – and the sense of wonder that comes with these manifestations. There’s a scene in which young Abra makes all the spoons in her family kitchen hang in the air, almost unaware of what she’s doing; it’s one of the book’s best scenes, underscoring Abra’s immense power in a mild, almost gentle way.
We also make the acquaintance of the True Knot, a roving band of nearly immortal creatures who look like people but are really a type of vampire – instead of blood, they leech psychic ability for sustenance. They call it steam, and for them, the steam is richer and more potent if the person they take it from is in cataclysmic pain. Their leader, Rose the Hat, is one of King’s formidable villains; during one particularly gruesome sequence, we witness her and the rest of the True torturing a young boy for his steam. King doesn’t pull punches here, and the effect feels more Ketchum than King: the torture is slow and cruel, and even when they promise death, they don’t deliver. While King has never shied away from brutality, this scene coming early in what is essentially a gentle book hammers home the stakes: the True Knot are a force to be reckoned with, and have to be stopped.
Soon enough, Abra Stone and Rose the Hat are made aware of one another, and from there, Doctor Sleep’s momentum never really slows. This may not be to the book’s benefit. King takes a long time to establish Dan Torrance as an adult we can believe in, and Abra as a new character we grow to like… and, importantly, feels whole, a real person in a real world rather than a hijacker in Dan’s story. This is crucial character development, and the time we take to get to know Abra and her family, and to get reacquainted with Dan and his friends, is welcome and absorbing. Unfortunately, this deep character work and early leisurely pace (and the fact that, at its core, Doctor Sleep is a quiet book about kind people trying to do the right things) make the last third of the novel feels rushed. More, even though the showdown between those with the shining and the remaining members of the True Knot is meant to feel epic, it falls a little short. Part of the issue is that Abra Stone is simply too powerful for any adversary – even the near-immortal ones here, each with their own smidgen of the shining – to feel like a real threat. But the real concern is deeper: this is a character-driven work, and the showdowns and epic battles sometimes feel like distractions that get in the way of these characters living and growing.
Theme is vital. The triad motifs of addiction, abuse, and recovery are built into the infrastructure of nearly every page. Dan’s inaction as an addict that may or may not have contributed to the death of a child neatly parallels the True Knot’s torture and murder of children in order to collect the steam they’ve become dependent on. Early in the book, we get a long look at a character named Snakebite Andi, whose father’s abuse translates to her becoming one of the True’s child-murderers; later, Dan lays out his alcoholic family history and draws a straight line from his grandfather’s brutal temper to his father’s bouts of violence to his, Danny’s, self-loathing and desperation to hide from the life he’s made. Here we come to what may be one of the book’s most controversial aspects: there’s a startling revelation at the center of Dan’s family history that seems to retroactively contradict events of The Shining, and it’s sure to raise eyebrows of disbelief. Much of the power of Doctor Sleep, however, comes from the weight of its convictions; this surprise revelation seems to challenge readers to be convinced than to reject out of hand.
The revelation ties directly into one of King’s favorite concepts: the cyclical nature of people’s lives, and the way facing old horrors anew can strengthen a person. King has explored this concept notably in It, Gerald’s Game,Bag of Bones, The Dark Tower series, and Dreamcatcher, and he tackles it here to convincing effect. In a climactic scene, Dan Torrance finds himself literally returning to the site of the Overlook Hotel, and forcing himself to face the ghosts he’s kept locked away for decades. One of the book’s more powerful messages is that the worst horrors of your past – the ones you’ve suffered and the ones you’ve committed – don’t define the person you are now, and that facing them can set you free.
When Stephen King first invented Danny Torrance, he was an addict himself. Now, with more clarity, he’s able to reflect on the ways addiction destroys – not only from without but from within. King has been fascinated by the idea of personal salvage in his more recent novels, Duma Key, 11/22/63, and Joyland among them. But Doctor Sleep, for its imperfections, is King’s major statement of recovery and closure, of lives touched by tragedy and terror… and made the better for it, after a while.
- - -
Kevin Quigley is an author whose website, CharnelHouseSK.com, is one of the leading online sources for Stephen King news, reviews, and information. He has written several books on Stephen King for Cemetery Dance Publications, including Chart of Darkness, Blood In Your Ears, and Stephen King Limited, and co-wrote the recently released Stephen King Illustrated Movie Trivia Book. His first novel, I’m On Fire, is forthcoming. Find his books at cemeterydance.com
A few years back we were presented with a trailer for the simply titled XCOM, a retro reboot of the strategy classic developed by 2K Marin (Bioshock 2) that transplanted the sectoid-smashing to the Cold War era, complete with snappy fedoras and oddly abstract extraterrestrials. It was a very chilling take on the franchise that polarized fans, with many decrying the game’s FPS perspective. The XCOM: Enemy Unknown happened, which pretty much put XCOM right back where it started (in the best way possible) as a tense turn-based strategy game that was universally lauded. Thus, 2K Marin’s XCOM went through a few nips and tucks and finally came out as The Bureau: XCOM Declassified.
Set more firmly in the universe (re)established by XCOM: Enemy Unknown, the game details humanity’s first encounter with the Outsiders and the birth of the XCOM organization. Originally envisioned as a way to repel invading Soviets (I guess the Wolverines weren’t part of the original plan), XCOM finds itself being quickly repurposed in the face of a full-fledged alien invasion. Players are cast as Agent William Carter, a sadly bland agent whose closetful of skeletons remains largely closed throughout the game as he leads the initial spearhead for XCOM. This is presented as a competent third-person shooter with enough of the XCOM gameplay elements (strategic planning, permadeath of agents) to keep it feeling like a proper entry in the series. The story is decently meaty, with interrogative interludes helping flesh out smaller characters and deliver mini-missions to expand upon the game’s lore, and there are plenty of references and nods to link this prequel to its more strategic forebear.
The main focus of the gameplay is a tactical third-person shooter, which tries (and mostly succeeds) to bring the more cerebral aspects of the franchise to a more action-based title. Most missions have Carter joined by two other agents who, mercifully, do a fairly solid job of seeking cover and providing solid support against the Outsiders on their own. Carter can also issue commands to his squadmates in pseudo-real time, with the onscreen action slowing to a snail’s pace as you issue commands for your fellow agents to flank your foes, heal, or fire off a deadly critical shot. Just like Enemy Unknown, these agents level up during missions and can be permanently killed, making them a valuable resource to be protected. Having a particularly beefed-up squadmate fall in battle is just as tragic and frustrating as ever, which makes keeping your eyes on them during battle a critical skill, which can be rather daunting in particularly heated firefights.
The move to the 1960’s also gives the game a deliciously unique flavor. The parallels between the Red Scare and alien invasion are clearly drawn, and the mid-century technology with a splash of retro-futurism is a very fresh setting for games. The game never falls on the tropes of atom-age sci-fi (there’s nary a warbling Theremin in earshot) but instead further cements the technological inferiority of humanity to the extraterrestrials. The infected humans, with inky discharges dribbling from their eyes, are an eerie homage to The X-Files’ black oil, and the image of small American towns being reduced to rubble is oddly uncomfortable.
Ultimately, The Bureau is an oddly satisfying experiment. It manages to merge together the strategic flavor of XCOM with more action-based gameplay in a surprisingly competent fashion with minimal concessions given to either element. The slightly dated graphics do a commendable job at rendering the retro world, and the sound design is absolutely fantastic. It may not be the earth-shattering revelation that XCOM: Enemy Unknown was, but it’s certainly an exciting tremor.
So I leave for a week to go to Fantastic Fest, and I come back to find an embarrassment of riches when it comes to American Horror Story: Coven promos. There are motion posters, 15 second abstract promos, extended-length promos, and even a narrative promo which shows us scenes from the actual show.
So sit back, try to relax, and enjoy a whole bunch of witchy weirdness.
American Horror Story: Coven premieres October 9th on FX.
You think you know what to expect from Ti West by now. Like many horror movie nutcases, you saw The Innkeepers and/or House of the Devil, and maybe you went back and dug up The Roost and Trigger Man. Hell, you could have even given Cabin Fever 2 a fair shot. (Big mistake.) But if you think you know all of Ti West's tricks, well, prepare to be pleasantly surprised -- because the man's latest indie chiller may just be his darkest, deepest, and freakiest feature so far. It's called The Sacrament, it's one of those new-fangled "found footage" presentations, and it's another shining example of how you can cook up a truly haunting piece of horror with only a handful of cameras, a few good actors, a realistically creepy premise, and some subtle but obvious craftsmanship behind the camera.
Sleepy Hollow Episode 102
“Blood Moon”
Written By: Roberto Orci and Alex Kurtzman
Directed By: Ken Olin
Original Airdate: 23 September 2013
In This Episode...
Ichabod is visited by Katrina in a dream. She warns him that the first dark spirit will rise with the blood moon. She is “one of us” (a reference to her being a witch that is lost on Ichabod until halfway through the episode) and must be stopped before the blood moon sets.
Andy Dunn is woken from his neck-snapping “nap” in the morgue. His neck dangles behind him at a cartoony angle. The demon sets his head upright on his shoulders (but with some seriously stretched-out skin) and gives him instructions in his demon tongue. Andy pulls an amulet from his throat. “Release who?” he asks. Andy heads to some kind of small metal pedestal outside the church (I think) and places the amulet. It explodes and from the flames is born a charcoal woman with lava seething beneath her “skin.” “The ashes of the pious will ordain your resurrection. Take their flesh and you will reclaim yours,” Andy informs her. This is Cerilda of Abbadon, and we will learn more about her in a little bit. Andy must first lead her to her victims and begins with a man named Jeremy Firth. Andy pulls him over and once he states his full name, Cerilda appears and lights the whole car on fire. Next Andy visits a young boy named Kyle Hemmington. When Kyle gives his first name, Andy is sated and leaves. Cerilda will return that night.
Ichabod and Abbie go to explore Sheriff Corbin’s files, only to discover his office has been cleared out. Everything was moved to the archives, but Abbie doesn’t have access. Ichabod leads her to the basement, takes a pickaxe to the wall, and shows her a secret tunnel that should lead to the annex, and a whole bunch of other places in town. He explains that it was built during the Revolutionary War so that they could move about unnoticed by the Redcoats. An off-shoot of the tunnel contains the bones of witches, who were deemed unworthy of a traditional burial. Arriving in the archives, Ichabod and Abbie find Corbin’s files and start poring over them. Ichabod discovers that the “dark spirit” Katrina referred to was Cerilda of Abbadon. During the war, there had been rumors of the British forming an alliance with a dark coven. A benevolent coven was brought in and used white magic to weaken Cerilda, allowing her capture. As she burned at the stake, she made a statement that she will live again, when “your flesh is my flesh.” The magistrate who oversaw Cerilda’s burning was named Robert Daniel Firth, and he had a son and a daughter. Jeremy Firth and Kyle Hemmington are his direct descendants. Cerilda needs the ashes of these descendants by the end of the blood moon (tonight) so she can return from the dead.
Ichabod and Abbie first head to the Hemmington house. Cerilda has already been there, stalking Kyle, the last heir. They arrive to find him scared but alive. His mother explains that Kyle was adopted - her deceased husband was the last blood heir. He had been cremated (of course) and luckily for Cerilda, his ashes were stored on the bookcase. All that Cerilda is missing is her own remains, so Ichabod and Abbie head back to the tunnels. Andy and Cerilda are already there, Andy digging out her bag of bones and griping about it the whole time. Abbie gives Ichabod a gun and they split up. Ichabod comes upon Cerilda as she is finishing her ritual and becomes whole. He tries to shoot her, but she catches the bullet in her hand and turns it to dust. “Katrina’s fate is sealed, trapped between worlds,” Cerilda says menacingly. Ichabod, now reunited with Abbie, runs and lures Cerilda into another narrow tunnel. He throws his flaming torch, which catches on some old gunpowder leftover from the war, and causes a huge explosion. Cerilda is, I assume, destroyed. Or at least for tonight she is.
Abbie is still haunted by Corbin’s passing, so it is no surprise that she sees his ghost in his office. “Don’t be afraid of number 49. That’s where you’ll find you are not alone.” Forty-nine, as it turns out, is Abbie’s sister, Jenny’s room number at the asylum. She is there for treatment of a “delusional disorder,” and spends her days working out and not taking her medication.
Dig It or Bury It?
We got a ton of info in the pilot, so I feel like this episode was really scaled back. It just wasn’t very interesting. Cerilda came out of nowhere and was gone just as suddenly - very anticlimactic. I’m also not a fan of Abbie being visited by ghosts, but one thing at a time. The show is still finding its footing, so I will be patient.
Douchey Time Traveller Thing to Say
Ichabod discovers he loves donut holes, but is shocked to discover an entire bag cost $4.50. He was then flabbergasted to see the “levy on baked goods” near ten percent.
When Abbie gives Ichabod a gun, she starts to tell him how to use it, and he becomes insulted, having used guns before. Of course, after he shoots Cerilda, he drops the gun. When Abbie asks about it, he believes that the gun was empty because he shot it once. He is shocked to learn that guns can now fire more than once.
And finally, in his motel room, dozens of Post-It notes are taped up all over the room to help him with modern-day conveniences. For example, a note tells him which handles are hot and cold water; and what button to push for coffee. Interestingly, another note tells him how to turn on the TV, but it doesn’t actually explain to him what a TV is.
Prophecies?
It seems like the show is inching towards Grimm-land, by doing their own take on classic myths and stories. Next week, the sandman comes to visit.