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Ring in the Boo Year With FEARnet’s 'Tales from the Crypt' New Year's Shockin' Eve Marathon

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Tales From The CryptThis December, make a resolution to join the Cryptkeeper for FEARnet’s first-ever New Year’s Shockin’ Eve “Tales from the Crypt” Marathon from 6 p.m.-6 a.m. ET/3 p.m.-3 a.m. PT on Monday, December 31.

The marathon is hosted by the Cryptkeeper, himself, in exclusive all-new interstitial content for the first time in 15 years. See the cool ghoul take a blast through the past, decomposing the best of the ‘70s, ‘80s, ‘90s and ‘00s, on his way to welcoming in 2013. Who needs Ryan Seacrest when you can watch the old year die a slow, painful death on the Cryptkeeper’s very own countdown clock? And all night long viewers can take part in an interactive “Would You Rather?” poll, available on FEARnet.com, where they can answer questions based on the episodes they are watching in special segments dubbed “Cryptkeeper’s Conundrums.”

The holiday spooktacular highlights 24 terrifying “Tales” such as “And All Through the House” (6:30 p.m. ET/3:30 p.m. PT) the fan-favorite story of a murderous woman terrorized by a maniacal Santa Claus; “Dead Wait” (8:30 p.m. ET/5:30 p.m. PT) directed by genre master Tobe Hooper and starring Whoopi Goldberg as a backstabbing voodoo priestess; “None But the Lonely Heart” (3 a.m. ET/12 a.m. PT) Tom Hanks’ directorial debut about a nefarious gold digger who may have finally been found out; and the Emmy-nominated “Yellow” (2:30 a.m. ET/11:30 a.m. PT), directed by Robert Zemeckis and boasting a star-studded cast helmed by Kirk Douglas, Dan Aykroyd and Lance Henriksen, about a demanding father who tries to give his cowardly son one last shot at honor in WWI.

In conjunction with the New Year’s Shockin’ Eve Marathon, FEARnet fans will be able to enter the “Cryptkeeper’s New Year’s Shockin’ Eve” Sweepstakes beginning at 8 a.m. ET/5 a.m. PT on December 31, until 7:59 p.m. ET/4: 59 p.m. PT on January 1. The prize pack includes a Sony portable DVD player, “Tales from the Crypt” DVDs, t-shirt and pint glass. Information regarding the sweepstakes can be found at fearnet.com/shows/tales-crypt.


Revisiting Post Mortem: William Friedkin

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While William Friedkin isn't primarily known as a "genre" director, he did make what is arguably one of the scariest movies ever with The Exorcist. And even though the movie is now nearly 40 years old, I still always find discussions about it to continue to be fascinating.  Mick Garris' Post Mortem episode with the filmmaker is no exception. Check out this excellent 5 part interview with the director of such classics as The French Connection, Sorcerer, Cruising, To Live And Die In LA and much, much more.

In Part 1, Mick Garris recounts the story of waiting in line to see The Exorcist for the first time and he discusses with Friendkin building expectancy and anxiety among the audience through subliminal perception. Part 2 goes into detail regarding Friedkin's filmmaking style and how he intentionally likes to leave certain plot threads unresolved and open for audience interpretation. He also talks about his disagreement with William Peter Blatty on the ending of The Exorcist, which evenually resulted in "The Version You've Never Seen" cut in 2000.


Curious what originally inspired Blatty to pen the book? In Part 3, Friedkin gives us the backstory of The Exorcist. In Part 4, Friedkin goes into detail about his working relationship with FX legend Dick Smith and how they came up with the movie's many memorable gags. He also talks about finding an unlikely alley at the MPAA! Part 5 wraps it all up with the story of how Friedkin became attached as the director of The Exorcist, which all stemmed from his open honesty for not liking a Blake Edwards comedy script that Blatty had co-written.

I'm telling you, you'll learn all of this stuff and more in the videos below! Check out Post Mortem: William Friedkin!




 

Want more Post Mortem? Head over to our Post Mortem page!

 

'Paranormal Activity 4' Comes Home January 29th!

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Paranormal Activity Blu-Ray

The Halloween hit Paranormal Activity 4 will arrive on Blu-Ray and DVD on January 29th, 2013 and will boast 30 minutes of "found footage" not in the theatrical version. We've got the full press release and cover art for you.

 

The global horror sensation that has mesmerized fans around the world continues to terrify and thrill audiences with the latest installment in the franchise, PARANORMAL ACTIVITY 4, debuting on January 29, 2013 in a Blu-ray/DVD combo pack with UltraViolet™ and a Digital Copy.  PARANORMAL ACTIVITY 4 continues the shocking story of the evil surrounding Katie and her nephew Hunter as a new family begins experiencing unexplained events that quickly turn deadly.  Fans can be the first to own the newest chapter via Digital Download, which will be available on January 15, two weeks before the Blu-ray/DVD.   The Digital Download will be available in either the theatrical version of the film or an unrated version with footage not seen in theaters.


The PARANORMAL ACTIVITY 4 Blu-ray/DVD combo pack includes both the theatrical version of the film and the unrated version, as well as “The Recovered Files” with nearly 30 minutes of new found footage.  In addition, the Blu-ray/DVD combo available for purchase will be enabled with UltraViolet, a new way to collect, access and enjoy movies.  With UltraViolet, consumers can add movies to their digital collection in the cloud, and then stream or download them – safely and securely – to a variety of devices. 


PARANORMAL ACTIVITY 4 Blu-ray/DVD Combo Pack

            The PARANORMAL ACTIVITY 4 Blu-ray is presented in 1080p high definition with English 5.1 DTS-HD Master Audio, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, Portuguese 5.1 Dolby Digital and English Audio Description with English, English SDH, French, Spanish and Portuguese subtitles.  The DVD in the combo pack is presented in widescreen enhanced for 16:9 televisions with English 5.1 Dolby Digital, French 5.1 Dolby Digital, Spanish 5.1 Dolby Digital and English Audio Description and English, French, Spanish and Portuguese subtitles.

 

The Blu-ray/DVD combo pack breakdown is as follows:

Blu-ray:

o   Original Theatrical Version of the Film (HD)

o   Unrated Version of the Film (HD)

o   The Recovered Files—nearly 30 minutes of found footage

DVD:

o   Original Theatrical Version of the Film

o   Unrated Version of the Film

 

A single-disc DVD containing the theatrical and unrated versions of the film will also be available on January 29th.

Watch Barbara Steele Go Kind of Crazy in 'The Butterfly Room’s' New Trailer

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The Butterfly Room official posterAfter watching the tense trailer for  Jonathan Zarantonello's The Butterfly Room you have to ask yourself, what kind of parent would leave their child in the hands of Barbara Steele? It's bad news for little girls and their dolls.

The cast is a who’s who of women in horror including Camille Keaton, Adrienne King, P.J. Soles, Heather Langenkamp, Erin Leehrsen and Barbara freakin’ Steele. It’s like a scream queen convention in movie form.

A few years back I spoke very briefly with Camille Keaton about her small role in The Butterfly Room and what she told me is a total spoiler, so click here to read her interview at your own risk.

As a fan of any movie that involves psychotic women, especially one that puts so many crazy women together on one screen, it looks pretty amazing. Read the synopsis and watch the trailer:

Ann, a reclusive elegant lady, with an obsession for butterflies, is surprisingly befriended by the eerily beautiful young Alice. Using her seductive innocence, Alice establishes a disturbing mother daughter relationship with Ann. Lured into her twisted world, Ann soon discovers that she is not the only recipient of the girl's affections.

Confronted by Alice's other lady friends, Ann's shock awakens a dark, hidden past, unchaining a spiral of madness: a series of brutal and bizarre crimes that Ann will have to commit to preserve her harmless and deceptive appearances. The only one who recognizes there's something unsettling about Ann, is nine year old Julie, her next door neighbor's daughter.


With the inevitable curiosity of a child, Julie begins to explore the corners of Ann's apartment, discovering a dark secret hidden in the walls of the forbidden butterfly room.
 
No one believes what she's seen except for Ann's estranged daughter Dorothy. Horrified, she realizes that the fate of the young girl lies in her hands. To save both Julie, and herself, she must summon up the courage to confront an evil that has haunted her for years.

With special effects created by Academy Award winning AFX Studio and elegant and refined visuals, in contrast with the sickness of the story, the Butterfly Room is an all female story, an American thriller, with an European soul.


Sailor Moon Meets Sheri Moon in Sailor Moon Zombie Song

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Remember your favorite Saturday morning cartoons? They always had awesome theme songs. Sailor Moon Zombie is the adult version. Sexy and evil, she’s the brainchild of Robert "Corpsy" Rhine, Publisher/Deaditor-In-Chief of Girls and Corpses Magazine.


“I wrote the live action pilot for Sailor Moon (for Bandai Entertainment) so I'm familiar with the hit Japanese animated cartoon. I have also worked with Sheri Moon Zombie who graced the first cover of Girls and Corpses Magazine and I am a great admirer of her brilliant performances in House of 1,000 Corpses, The Devil's Rejects and Rob Zombie's Halloween 1 & 2. So, I thought why not blend those 2 ideas together? I hired Girls and Corpses artist Nenad Gucunja to do our artwork,” Rhine said.

The Sailor Moon Zombie theme song was written by Quentin Jones of the Reach Around Rodeo Clowns and recorded by his all female band The Clownettes. Jones said he was going for a song that “combined with the vibe of The Ramones, The Shangri-Las and the Runaways.”

No word on what Sheri Moon Zombie thinks about all this. Rock to the song below.

Q&A with Thomas Roche Author of The Panama Laugh

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Thomas RocheWith his debut novel, writer and editor Thomas Roche explores the world of viral warfare, zombies, and life in the trenches – among other things. The Panama Laugh takes an interesting twist on the idea of the zombie apocalypse. Not only do the undead hordes want to eat the flesh and brains of the living, but they laugh while doing it. Roche took some time to answer questions about his new book and his plans for the future (if the world lasts that long).

FEARnet: The Panama Laugh is your debut novel, and it's about laughing zombies and covert ops. Can you tell us a bit more about it?

Thomas Roche:The Panama Laugh resulted from a suggestion by Night Shade Books editor Jeremy Lassen that the Armory building in San Francisco would be the ideal place for survivors to hole up in case of zombie apocalypse. The building currently hosts a porn company, at which I was working at the time, so I seemed like the guy to write it.

Me being me, though, I took the most circuitous route possible to get there while sticking to only the one hemisphere. I spent a little time in Panama, and was captivated by the place's natural beauty, the people, and the rootin-tootin' attitude of the American expats there.

Obviously a lot of research went into this. There are a number of technical terms blended in nicely with the story. How did you find all of this, and how did you decide what to leave in the story and what to exclude?

A tactile sense of what Panama was like when I was there was key to the book's inspiration, but The Panama Laugh has no connection to anything I experienced firsthand in Panama … even before you

get to the zombie part. It's more based on my reading of several other books on private military companies.

Bellona Industries, the fictional private security firm in the book, bears no real resemblance to Blackwater, but then, I found out in my reading that Blackwater is only one of hundreds – if not thousands – of private security companies. Similarly, while the group in the Armory of The Panama Laugh do run a porn company, they're much more influenced by Wikileaks and Anonymous, viewed from a very jaundiced perspective. Everyone behaves badly in The Panama Laugh, so it's not a comment on whether I approve of Wikileaks or any one part of the Anonymous movement. There's also a little bit of influence from other books about contemporary piracy.

 

The technical stuff came mostly from Wikipedia. I particularly had fun with the maritime stuff, which was fact-checked by a friend of mine who attended Cal Maritime Academy in Vallejo, California, and has spent time on ships. He also added several vivid factual elements about what life on a ship is like, though I didn't get to use as much of it as I would have liked, simply for space considerations. Some of the weapons stuff was fact-checked by my good friend Alan Beatts at Borderlands Books, but much of it originated with my reading of forensics texts.

 

I was a medical writer for a time, but the medical stuff is all made up. I have no particular knowledge of virology. I do think it helped having a vague sense of how doctor's talk, but I’m not sure how closely I nailed it … in the end, I think a fast-moving narrative becomes its own justification for every factual shortcut.

 

Dante seems to be a pretty complex character. How did he evolve during the course of your writing and the various drafts?

Bizarrely, I started out with the intention of creating a "cipher" character like Parker from the brilliant crime series that Donald E. Westlake wrote as Richard Stark. Parker is a professional thief whose main defining characteristic is that he's a colossal asshole. He's not ever cruel, though, really, because he just doesn't give a damn. Parker is the quintessentially noir son-of-a-bitch, like Sam Spade, which Westlake pushed into overdrive for the '60s as opposed to the '20s.

I wrote a huge half-draft that had Dante being much more of an everyman character. As I introduced other characters, like Van and Trixie (American hippies living in Panama, both conspiracy nuts) I found Dante taking on much more personality. But then, I think Parker probably would have gotten more personality if he hung out with crazy people, as evidenced by Westlake's much funnier Dortmunder series, which grew from the Parker books.

The descriptions of the laughing zombies are pretty terrifying. Why did you choose that scenario?

It grew very organically from the putting of words on the page. Describing zombies, I found that the sounds I described them making were scarier to me than the visuals. I have never spent much time around corpses, so the smell, while often described in zombie literature, just doesn't carry a visceral punch to me. But a crowd of laughing assholes, I'm fairly familiar with. I was just writing along one day, writing one sequence set in the jungles of Panama's Darien province, which adjoins the Darien Gap – a very rough patch of country between Panama and Colombia and the only place where the Pan-American Highway doesn't run. The description of the laughing zombies just burst out of me.

Immediately after, a tagline occurred to me: "What if you woke up and the whole world was laughing at you?"

If this is adapted to film, who do you see in the starring roles?

Well, I think Andy Caploe did a great job with Dante in the audiobook. He and I really worked together to get the characters clear in his head, and in the end I think he nailed the voice of the book.

You know, I have a very hard time thinking of that kind of casting, because the characters are so vividly real to me as themselves. I think the danger of having a "zombie trend" in film is that the greats of the genre, like Night of the Living Dead and the recent spate of underground zombie movies – some of which are damned good – were produced on a shoestring budget, by rabid fans. That's where I think the genre really shines.

The huge exception in recent years is The Walking Dead, which I think is fantastic. I was a fan of the comic book and while the TV show is something different, it has remained essentially true to the tone of the comic.

But the tone of The Walking Dead is so different than The Panama Laugh. I think the kind of film adaptation that would work for The Panama Laugh would be a sort of Tarantino-esque take on it. It's not intended to be an ironic book, but to be genuinely scary. But I think irony is central to why the book is scary.

What else are you working on?

My next horror/science fiction project is huge. I'm building a giant secret society mythology that's intended to be a sort of gonzo thrill-ride influenced a little by The X-Files, Fringe, and Robert Anton Wilson's Illuminati trilogy, but with a tone more akin to Doctor Who… without the optimism.

Unfortunately, it's a multi-book series, and I have no idea when it's going to coalesce into any one narrative. I have about a dozen novellas that fit together to form the start of this mythology, but I've got a long way to go before it's marketable.

In the meantime, I love writing, so I'm having fun with the project. If you can call inventing a vicious conspiracy against the human race to be "fun," then yeah, I guess I'm having fun.

I also write a lot of blog posts about my interests at www.Thomasroche.com. Recently, it's been mostly history, insomnia, rock 'n' roll, good Scotch, and crime, science fiction and horror. I also post a lot to Facebook and Twitter– because what writer doesn't find that his or her productivity is improved by spending time on Facebook?

Nancy O. Greene started writing at the age of nine. Her short story collection, Portraits in the Dark, received a brief mention in The Year's Best Fantasy and Horror 2007. Other works have appeared or will appear in ChiZine; Lovecraft eZine; Cemetery Dance; Tales of Blood and Roses; Haunted: 11 Tales of Ghostly Horror; Shroud Publishing's The Terror at Miskatonic Falls; Dark Recesses; Flames Rising; Smile, Hon, You're in Baltimore!; and others. She has a BA in Cinema (Critical Studies) and a minor in English (Creative Writing) from the University of Southern California, and is a Film Independent: Project Involve Fellow.

Mr. Stay Puft Store Could Quite Possibly Destroy You

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Happy Stay Puft StoreNice thinkin’, Ray.

Sweet Los Angeles is a shopping complex that specializes in nearly every candy imaginable. But perhaps the best, and stickiness, is the Stay Puft shop. Yep, it’s an entire shop dedicated to the killer confection and a promised land for Ghostbusters fans.

According to Creepy LA, “fans can buy mugs, polo shirts, and even marshmallow candies, all emblazoned with classic logo from the film.” Creepy LA snapped a few (fuzzy) photos of the shelves of marshmallow delights, see them below. Let’s just hope for the sake of Los Angeles shoppers, and well, the entire city, that Mr. Stay Puft’s shop does well. An out-of-work marshmallow man is an unhappy marshmallow man, and we know what happens when he gets angry.
 

Stay Puft store shelves





via Creepy LA

 

The 'Holliston' Christmas Special Is Here!

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'Holliston' fans, while you eagerly await the premiere of Season Two of the FEARnet original series, we've got a little something to tide you over. The Holliston Christmas Special is here! And you can watch this special "extended cut" below! In this episode, the gang (Adam Green, Joe Lynch, Corri English & Laura Ortiz all returning) finds themselves trapped in the apartment without power during a Christmas Eve blizzard and reminiscing with stories of how they all first met. Meanwhile a deranged serial killer named "The Christine Cringle Tingler" is on the loose in Holliston. Featuring guest appearances by (the always welcome) Derek Mears and Bill Moseley, you can watch it now below


Revisiting Post Mortem: Frank Darabont

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Next to Mick Garris, the one other filmmaker most associated with adapting the work of Stephen King has to be Frank Darabont, first with the Academy Award nominated The Shawshank Redemption, then The Green Mile and finally the vastly underrated shocker The Mist. If you already knew all of that, then you'll learn plenty more stuff you didn't already know from this 5 part Post Mortem interview.

In Part 1, Mick and Frank discuss the current trend of sequels and remakes and how they both broke into the business working on horror sequels. (Both of them are credited for scripting The Fly 2!) In Part 2, Darabont talks about his process for adapting the work of Stephen King, including his controversial ending to The Mist and how people will always be a need for us to tell "stories", no matter how drastically the medium changes or evolves over the years. Did you know about Darabont's incredible upbringing coming from Hungarian parents who had fled Budapest during the failed 1956 Hungarian revolution? Part 3 delves into Frank's rarely talked about childhood.

In Part 4, Darabont talks about his first gig as a production assistant on Hell Night (starring Linda Blair!) and how pivotal it was to work in all departments of production as he worked his way up through the film business. Also, he discusses his first short film "The Woman In Red" based on Stephen King's short story and how that first started their collaborative relationship. Finally, Part 5 delves into Frank's long career as a writer spanning from what he felt went wrong with Kenneth Branagh's Frankenstein through doing uncredited rewrite work on Steven Speilberg's Saving Private Ryan! All of these fascinating tidbits and more can be found in the videos below! Check out Post Mortem: Frank Darabont!


 

Want more Post Mortem? Watch more episodes on the Post Mortem page!

 

These Gruesome Cookies Are Finger Lickin’ Good

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Grody and delicious witchy fingersDita di Strega, or Witches Fingers, are a popular Halloween-time Italian treat, but they can be severed … er... served for any special occasion. You can use food coloring to create the level of cookie decay you like, from just chopped to falling off the bone. The more detailed you go, the better the fingers look. The trick is to frost under the nails, to get that realistic bloody nail bed look.

There are a number of Witches Fingers recipes out there, including ricotta fingers, fingers stuffed with jam, and extremities of the vegan variety, but I’ve chosen one of the most popular versions from the blog SimplySoGood. They are really easy to make, so, go ahead, whip up a few handfuls!

Witch Finger Cookies
1 cup unsalted butter, softened
1 cup powdered sugar (confectionery)
1 egg
1 teaspoon Almond extract
1 teaspoon Vanilla extract
2 3/4 cups all-purpose flour
1 teaspoon baking powder
1 teaspoon salt (1/2 teaspoon salt if using salted butter)
3/4 cup whole blanched almonds
green food coloring
1 tube red decorator gel

In a bowl, beat together butter, sugar, egg, almond and vanilla extract; beat in flour, baking powder and salt.
Note:  If by chance you do not have unsalted butter, lessen the amount of salt from 1 teaspoon to 1/2 teaspoon.

Add a few drops of green food coloring until you get the "green" that you want.


Scrape the cookies mixture onto a piece of plastic wrap.


Cover and refrigerate for 30 minutes.


Making Witch Finger knuckleMake sure your blanched almonds are ready to go.


Roll heaping tablespoons of dough into finger shape for each cookie.
* Cook uses an ice cream scoop to measure the dough.  That way the fingers will be somewhat uniform in size and shape - somewhat. The cookies will spread out a bit when they cool.

Press almond firmly into one end for the nail.  Squeeze in center to create knuckle shape; using a paring knife or toothpick, make several places to form knuckle.

Witchy CuticlePlace on lightly greased baking sheets or parchment lined baking sheets.  Bake in a 325 degree oven for 20-25 minutes or until pale golden.  Let cool for 3 minutes.  Lift up almond; squeeze red decorator gel onto nail bed and press almond back into place, so gel oozes out from underneath.  Let cool.  Makes about 28 large cigar size cookies.  If you only use 1 teaspoon of dough, you will get about 4 dozen cookies.

 

 

via SimplySoGood

R.I.P 'Friday the 13th Part V' Director Danny Steinmann

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Savage Streets posterDirector Danny Steinmann passed away yesterday; details of his death are still unknown.  While the director is probably best (or worst) remembered for his addition to the Friday the 13th franchise, Part V: A New Beginning, he was also behind The Unseen, starring Bond girl Barbara Bach, and the Linda Blair exploitation film, Savage Streets.

Steinmann's filmmaking was a tribute to extremes: gore, kills and sex. Especially sex. He will be remembered for his crazy, chaotic movies and additions to the genre. Watch the trailer for Savage Streets where uncoordinated cheerleaders and bad high school girls meet '80s street punks in a "frenzy of savage violence."
 

'V/H/S' Scream Team Radio Silence Attached to New Project

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Radio Silence segment V/H/SI’ve found V/H/Sto be a divisive movie among my friends. Each of them has a different take on the various segments, but they all agree that Radio Silence’s short – the final one, 10/31/98, with the group of friends who unintentionally find themselves in a strange house – is the best of the bunch.

So, my friends, and probably most of you reading this right now are going to be stoked to hear that the foursome, made up of Tyler Gillett, Matt Bettinelli-Olpin, Chad Villella and Justin Martinez, is attached to a new horror project at Fox. Details are limited, but we do know that it will be found footage, written by Lindsay Devlin and produced by John Davis (who produced among many other titles, Predator). The story is described as “being female-driven and having horror elements.”

Stay tuned for more to come. In the meantime, I'm going to go listen to some Thomas Dolby.

via The Hollywood Reporter

Revisiting Post Mortem: Wes Craven

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Did you know that Wes Craven was at one point in his life an English teacher and humanities professor, and that he didn't start directing films until he was 30? Knowing this, it's no surprise that he approaches discussions about the horror genre with such intellect and conviction. So, when Mick Garris sat down with the creator of Freddy Krueger and A Nightmare On Elm Street for his episode of Post Mortem, the topics varied and often went in unique and intriuging directions.

Want the minutia of exactly how Craven came up with the character of Freddy Krueger? He goes into graphic detail about it in Part 1 of our video segments. Part 2 finds Craven and Garris talking about sequels and remakes, in particular to a lot of Craven's pre-existing films (such as Last House On The Left) and how it's a financial necessity for studios to rely on these "known" titles. He also gives advice to young writers on how to continue giving the audience what they want from their entertainment. In the 3rd segment, Wes talks about defending the genre in the early days of his long career (which now spans over 40 years!) and how fans of those films grew up to be studio execs and teachers. He also mentions that Eddie Murphy's desire to work with him stemmed from the comedians love of The Hills Have Eyes.

In Part 4, the director behind such films as Scream and Deadly Friend talked about his experiences writing for a young audience and how often times, horror films are therapeutic for teenagers who are going through a tremendous amount of life-changing experiences in those formative years while approaching adulthood.  In Part 5, Craven dissects how the films coming out of the 70's were a reflection of turbulent and volatile times in the world. And argues that the most important way to stay connected to your young audience is to listen to what they have to say. You can learn all this and more below! Welcome to Post Mortem: Wes Craven!


 

Want more Post Mortem? Watch all the episodes now on our Post Mortem page!

'The Walking Dead' Producer Developing Giant Robot Film

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Gaiking coming to big screenGale Anne Hurd is one impressive lady. Not only is her company Valhalla Entertainment behind The Walking Dead, but she produced The Terminator, Terminator 2 and 3 and Aliens.

She's going back to her robot roots, working with Japan’s largest animation house Toei Animation and All Nippon Entertainment Works to develop Gaiking into a feature.
 
There’s no writer attached yet, but Hurd will produce along Toei’s Yoshi Ikezawa and Joseph Chou.

According to The Hollywood Reporter, “Gaiking was a short-lived Japanese animated series that ran in the mid-1970s. It became part of the toyline Shogun Warriors, popular in America in the late 1970s, and repurposed as cartoon series Force Five in the early 1980s.

The story tells of an alien invasion and how Earth creates giant piloted robots, known as mechas, to defend itself. The main character is a former baseball star who is recruited to pilot the biggest of the mechas.”

via THR

FEARnet Killer Snack Attack: 'The Stuff'

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The Stuff is eating you!Thinking about enjoying some treats over the Holiday season? That’s fine, just make sure you’re chowing down on a full-calorie dessert because you really don’t know what food manufacturers put in those diet sweets. Case in point: The Stuff.

After eating the sweet, creamy, no-calorie The Stuff you’ll never be the same again, mostly because as you’re eating it, it’s eating you.

Movie:The Stuff ( Directed by Larry Cohen)
Year: 1985
Deadly Recipe: The Stuff is a bit like whipped cream and of unknown origins, it literally comes oozing out of the ground, but that doesn’t stop a multi-national conglomerate from packaging it, selling it to brainwashed consumers, and turning them into confection-filled zombies.
Culinary Kill: Gruesome, oozing face melt. ‘Nuff said. (Watch it below)
Leftovers: Larry Cohen smacks you over-the-head with his commentary on consumption. In the end this is a fun, totally ridiculous and over-the-top B-movie . More than anything, it teaches us two life-lessons: Don’t taste things bubbling from the ground and if something in your fridge is moving, throw it away.
 


Dee Snider Gets a Rock n' Roll Roast

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Holliston star and lead Twisted Sister Dee Snider is going to be roasted. Nope, that's not a euphemism; he will be roasted in the 2nd annual event put on by Revolver and Guitar World magazines.

Magician Penn Jillette will act as roastmaster, with a lineup of guests that includes Lita Ford, Zakk Wylde, Scott Ian, Mick Foley, Eddie Trunk, Jim Norton, and more. A portion of the evening's event will go to MusiCares, a non-profit set up to give emergency financial assistance and addiction recovery resources to those in the music industry.

The Rock n' Roll Roast is taking place in Anaheim on January 24th as part of the 2013 NAMM show kick-off. While the roast is not open to the public, It will air live on AXS TV at 9pm PT / midnight ET.

For more details, visit RocknRollRoast.com

Exclusive Interview: 'ZombiU' Composer Cris Velasco

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ZombiU OST cover art
 
For a horror soundtrack junkie like myself, 2012 has been a pretty rewarding year for horror game music... in fact, some of the creepiest scores I've heard this year were written for games. It's also been a noteworthy year in horror gaming overall, including a fair amount of buzz about ZombiU, the first zombie survival horror game for Nintendo's Wii U and GamePad (check out our game review here). Accompanying this unique spin on zombie game tech is a wild, breathtaking score by acclaimed composer Cris Velasco, who recently added IGN's Best Overall Music nomination for Mass Effect 3 to his resume – which is itself quite packed with horror and dark fantasy titles, including Darksiders, Dark Messiah and Clive Barker's Jericho. I recently had a cool Q&A with Cris about his involvement in ZombiU...
 
FEARnet: First of all, congrats on the nomination for Mass Effect 3.
 
CRIS: Thanks! Working on Mass Effect has been an amazing opportunity. I’m so thrilled that the fans seem to be liking the music.
 
ZombiU has some new twists when it comes to action scenes. How did you address that musically?
 
There are three layers of distinct music, depending on how nasty things are getting. We called them Proximity, Danger, and Urgency. The Proximity layer is mostly made up of tense atmospheric sounds and our string quintet playing a sort of rhythmic pulse... something that tells you the zombies are near and keeps you on the edge of your seat. The Danger layer is made up of more arrhythmical tones; that layer plays on top of the Proximity layer and really ramps up the tension. This plays when the zombies have spotted you and are coming your way. The final layer, Urgency, plays when you are being swarmed. It takes the previous two layers and then adds insanity. There are lots more percussion, distortion, and even human screams. If you hear this layer, the chances are rather grim for you!
 
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Were there new creative challenges involved in scoring a game designed for the Wii U?
 
Writing for the Wii U was just like writing for any other platform or console; it was the audio team at Ubisoft who were responsible for the implementation. I delivered musical stems to them for every piece... once I’ve written a whole cue, I’ll then separate it out as strings, brass, FX, percussion, guitars, etc. They can then mix and match the different layers to better fit the action on the screen. This can be very cool, because they’ll often come up with new ways of combining my music that I’d never thought of. They did a brilliant job.
 
Did you write any specific themes or motifs?
 
There is an overall theme, although it’s not attributed to any particular character. It’s designed to be used in many instances throughout the game. At times it’s almost heroic as you struggle to escape from a rooftop, other times it’s quiet and eerie and just helps to set the mood. There is a motif for the Prepper, but it’s more sound design than melody. It’s also very recognizable... whenever you hear it, you’ll know the the Prepper is lurking about.
 
There's no central “hero” motif, since the characters are kind of disposable...
 
Yes, the majority of players are going to go through a lot of different characters to get through the game, so it didn’t seem right to have a theme for someone that might only last thirty seconds!
 
Your main quintet of musicians call themselves the "Apocalypse Ensemble." Were you involved in the formation of that group?
 
Most of them are all musicians I’ve worked with many times before, but Nicole Garcia hand-selected them all for this occasion. Calling them the Apocalypse Ensemble on this project was my idea. On a game like this, how could you not name it that?
 
Good point! What was Nicole's involvement on this project?
 
I’ve known Nicole for over twenty years. She even played on my first orchestral piece I wrote while at UCLA called Iconoclasm. Whenever I have a score that needs violin, Nicole is always the first person I call. Her quintet added the perfect texture to this score; I wanted a sound that was very raw and more in-your-face, and a large string ensemble would have smoothed out the sound too much. The Apocalypse Ensemble really gave the score that aggressive sound that I was looking for. In a game about the undead, they were able to step in and add some life.
 
How did you create some of those bizarre percussion effects?
 
A lot of the percussion was made by combining col legno [hitting the strings of violin, cello, etc. with the wood of the bow] and prepared piano. You can get some very cool sounds with both of these techniques, especially the piano. Depending on how you prepare the strings, and what objects you place on or between the strings, like paper clips, forks, marbles, paper, etc., the piano can sound like everything from a dull thud to a wind chime or a tolling bell... it essentially turns a piano into an 88-key drum kit. All of this, combined with more typical percussion instruments, formed the backbone of the score.
 
I also dig the way you integrate guitar into these cues; it reminds me of Goblin in many ways.
 
Thanks!
 
Do you come from a guitar background?
 
Actually, before everyone knew me as a classically trained composer, I had long hair and played in a death metal band! It’s always fun to have the chance to pick up some of my electric guitars and make lots of noise in the studio.
 
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You've got some major horror games to your credit. Do you feel like horror gives you more room to explore and experiment?
 
Horror definitely gives me a wider canvas to work with. You can get away with just about anything in a score like this. If you tried to place extreme dissonance, or a detuned calliope, or guitars coupled with horrific screaming into a fantasy or action game, I think it would turn people off. In a horror game, the music can be experimental or unsettling because the gameplay itself is already affecting you on such a primal level. The fight or flight syndrome is kicking in, and the music is only enhancing that.
 
What's the story behind that final retro-style track “Zombi '80s?”
 
Ubisoft’s very first game was Zombi– that came out in 1986, I believe – and we wanted to do a quirky homage to it. It was a lot of fun to take the ZombiU theme and work it into an old 8-bit style!
 
Did '80s horror scores influence your approach to writing ZombiU?
 
I love ‘80s horror scores, but I wasn’t influenced by anything in particular other than the gameplay of ZombiU itself. They wanted a very aggressive and chaotic score, so that’s what I strove for. It's a much more contemporary sound.
 
So what's on your plate for 2013?
 
I’m currently working with Sascha Dikiciyan again on a new Mass Effect 3 DLC. We’re also wrapping up another game that I can’t mention quite yet. I also have a huge title coming out next year that I’ve just recorded a large orchestra and choir for. I think we’ll be announcing this one in January!
 
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The ZombiU soundtrack is now available at iTunes and Amazon, and you can hear samples from that and other game scores at Cris's official site... and keep checking back here for more news on his upcoming projects!

'Hidden in the Woods' is Found by Artsploitation Films

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Chilean horror Hidden in the Woods has found distribution via Artsploitation Films.

The new distribution arm, with a focus on "intriguing, unsettling, provocative, and unpredictable" international films, picked up FrightFest darling Hidden in the Woods for release in 2013. The film has been described as "The bastard child of a Ruggero Deodato/Sam Peckinpah/Gaspar Noé pile-up gestated in the loins of Roberta Findlay" and "a deranged frenzy," it sounds like a ferocious blend of The Woman, The Hills Have Eyes, and Last House on the Left.

From the press release:
"Based on actual events and set in the woods of an Appalachian-like Chile, the tale follows the hellacious life of two young sisters, Ana (Siboney Lo) and Any (Carolina Escobar), who are imprisoned by their sexually abusive father, who years past had killed their mother. Along with their malformed brother Manuel (José Hernandez), they eventually escape but find existence on the run just as perilous. They soon realize it is a kill or be killed world in these woods and they fight back against their attackers the only way they know how."

Revisiting Post Mortem: Robert Englund

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In the eyes of horror fans all over the world, there is only one Freddy Krueger and his real name is Robert Englund. And when you get Robert in the interview chair, the celebrated actor always has plenty to say!

In Part 1 of this 5 part Post Mortem interview segment, Englund opens up to host Mick Garris about the first time he really experienced Freddy-mania on the set of A Nightmare On Elm Street 4: The Dream Master, which was directed by Renny Harlin. He also relays a story of the first time his father visited him on set. In Part 2, the actor talks about his status as a horror icons and how following in the footsteps of someone like Vincent Price is not such a bad thing! It's also interesting to hear Englund talk about the success of the horror genre and how he's had the opportunity to meet several generations of horror fans throughout his amazing career. That bit's in Part 3. Part 4 delves into Robert's approach and technique into acting and he also touches upon his experiences as a director. Part 5, Robert points out the importance of levity in horror, something to give the audience a chance to break from all the on-screen tension.

Check it all out below with Post Mortem: Robert Englund!


 

Want more Post Mortem? Watch more videos on our Post Mortem page!

 

Gift Guide: The Vampyre LEGO Hearse

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We showed you the cool-ass LEGO haunted house earlier this year. Now, there’s something to park in the driveway.

Part of LEGO’s Monster fighters, the Vampyre Hearse features 3 minifigures: Dr. Rodney Rathbone, Vampyre and the zombie driver, four weapons, one motocycle, and a moonstone. There’s even a tiny coffin for the Vampyre to rest in which doubles as a catapult when the Vampyre is in battle mode. Super awesome.

Here’s the set-up:

The Vampyre and his faithful servant the zombie driver have the moonstone and are making a getaway in the black hearse. Can Dr. Rodney Rathbone catch them on his motorcycle and steal the moonstone? Or will Vampyre launch a surprise coffin attack and send the doctor spinning out of control? You decide!
 

Vampyre LEGO Hearse

$34.99 at LEGO

 

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