Quantcast
Channel: FEARNET News Feed
Viewing all 3140 articles
Browse latest View live

Artists Turn Old Records & Tapes into Macabre 'Skullptures'

$
0
0
Nostalgia for older forms of music media – specifically vinyl records, and to a lesser extent, cassette tapes – has really taken hold in pop culture, but thanks to the website Visual News, we found two artists who have turned that obsession into a new form of expression.
 
Skullpt3
 
Ted Riederer and Brian Dettmer work separately in various media, but coincidentally each of them has found a link between a passion for music and skills with creating physical art.
 
Skullpt2
 
Riederer, who is also a musician, creates his “Skullptures” by melting vinyl records of his favorite music (I'm assuming he's got backup copies) over a plaster skull mold. The result is a kind of three-dimensional depiction of how music is often linked to particular memories.
 
Skullpt4
 
Dettmer, who is known for carving intricate sculptures out of books, applies a different kind of melting technique to create his audio cassette designs, which take on many macabre shapes. The twisted plastic skeletons are his comment on how old forms of media storage (i.e., the cassette tape) are becoming extinct.
 
Skullpt5
 
I'd love to see what Dettmer could do with old VHS horror tapes, or maybe some of Riederer's skulls crafted from Slayer, Skinny Puppy or Alice Cooper LPs... but just the thought of melting them down is terrifying enough!

Bagged and Boarded Comic Reviews: Baby Hellboy, Harry Dresden, and more!

$
0
0
New comic book Wednesday has come and gone. The dust at your local comic shop has settled. An eerie silence descends as you finish reading your last superhero book of the week. Now it's time for something a little more sinister. Welcome to Bagged and Boarded: comic reviews of the sick, spooky, twisted and terrifying!
 
HellboyItty Bitty Hellboy No. 1
 
Yes, you read that title correctly! Hellboy and the gang (Abe Sapien, Karl Kroenen, Johann, etc.) are all imagined as kids in this all-ages romp. In six short stories, the kids go swimming, fight over cardboard box forts, and fill Johann's suit up with chicken soup and crackers (because he has a cold and keeps sneezing himself out of his suit). These stories, told in a Peanuts style, loosely connect and follow each other, but it's really all about the fun and jokes.
 
Bag it or board it up? Yes. Yes to this comic all the way! What a joy to read. And, if you have kids, this is a new must on your budding horror fan's radar. It reads like a kid's comic, but the winks and nods to fans of the series are wonderful. This is classic childhood, playground stuff… just, you know, with a red half-demon from hell!
 
FanboysFanboys Vs. Zombies No. 17
 
All hell broke loose at a giant Comic-Con style convention. The zombie apocalypse chose that day to scream into being. The series normally follows a group of lovable geeks as they adventure along, but this week we meet back up with Drake Masterson. The one-time action hero is now a ghost, and with the use of a human arm and the ability to possess zombies he's striking our on his own.
 
Bag it or board it up? I really didn't like Fanboys the last time I reviewed it. I found it disjointed, unfocused, and corny. Now, as this issue follows just one character, a lot of those problems have been solved. It's okay to do an ensemble piece, it's awesome to do one, actually, but you have to know how to pace a story. Past issues of this comic ping-pong'ed back and forth between characters so fast I couldn't keep up (or maybe I didn't have any reason to really want to). This is a fun, compact story about a ghost who just wants to fall in love and kill zombies. The characters are well thought out, the artwork looks much better… it looks like this series is finally growing up!
 
DresdenThe Dresden Files: Ghoul Goblin No. 6
 
In this climatic final issue of the Ghoul Goblin storyline, magical detective Harry Dresden has set up a series of magical shields around the Talbot family estate. Turns out a Goblin, and a nasty one at that, is on his way to snuff out the last of this Talbot family line. But Harry and his non-magical friends are going to do everything they can to stop this and another, foul monster from ripping them all to shreds. He's lost a lot of people he cared about up to this point, but he hopes to stop the death and mourning here.
 
Bag it or board it up? This is a fairly exciting end to what was a fairly exciting mini-series. Fairly. If you're a fan of the books, you may be left with a feeling of "that's it?" And it's true, the action, stakes, and victories all seem small and understated in this comic. But the artwork is clean, the monsters look great, and everything wraps up quite nicely in this finale.
 
StationStation to Station
 
This one-shot is the collection of short, serialized pieces from a few issues of Dark Horse Presents. The story follows a strange explosion on an island outside of San Francisco. The lead scientist, Tim, wakes up to find himself amidst strange creatures and rubble. But something much larger and more devastating than a weird lobster creature or domesticated Pterodactyl (both of which he sees) awaits him as he comes to. Now he must try and stop the plans of a giant, woefully intelligent menace.
 
Bag it or board it up? Whoa! This little gem is awesome. If you like big, menacing, end-the-world stories you will love Station to Station. I keep re-reading it. It's awesome. This is one of the most exciting comics out this week. If you were lucky enough to catch it bit by bit in Presents then good on you. I missed it, and I'm glad I caught the collected story here! I hope this spawns interest and we get to see much more from this world.

Celebrate Tim Burton's Birthday with Cakenweenie

$
0
0

In honor of Tim Burton's on August 25th, several talented fans started a tasty tribute: Cakenweenie. This website gathered 100 bakers - from renown chefs to hobbyists - to create 100 cakes based on Tim Burton's iconic characters. Each of these enticing artworks are made of cake, fondant, sugar, and other fully edible properties. Photos of the cakes were combined in a collage and given to Mr. Burton. The site plans to remain active with new Burtonesque cakes added every Monday.

Some of my personal favorites are shown below, but you can check out all 100, as well as info on all the bakers involved in this project, at Cakenweenie.com

Sam Raimi is Killed by Hamburger Helper in This Early Short Film

$
0
0

My mind almost melted after watching this short, "Attack of the Helping Hand!" Shot in 1979, this six minutes of lunacy is about a woman being tormented by a murderous Hamburger Helper mascot as she tries to cook dinner. Starring Linda Quiroz (Stryker's War), Sam Raimi appears as a milkman who (spoiler alert!) is killed by the five-fingered psycho. The film was written and directed by Scott Spiegel, who wrote Evil Dead II as well as appearing in the Evil Dead trilogy and most of Sam Raimi's subsequent films. (Spiegel has other genre credits to his name, including Hostel III and From Dusk Til Dawn 2.) Raimi helped shoot the short, along with some guy named Bruce Campbell.

 

Book Review: 'The American Vampire Anthology' Number 1

$
0
0
American_Vampire
 
First, some history: writer Scott Snyder had first envisioned the concept for American Vampire during a glut in the speculative fiction market, at a time when it was impossible to escape “sequels to Blade and Underworld and Queen of the Damned.” In an interview with Hans-Åke Lilja of Lilja’s Library, Snyder confessed to some frustration over this earlier incarnation of vampire: “All with that same look to them – the Matrix-style, sunglasses at night, leather trenchcoat, super-slick style, like they're going to some club that's too cool for you.” Snyder’s concept was to change the rules, develop an entirely new sort of vampire, a uniquely American species, as removed from the Old World vampires as possible. Vampires who can walk in the sun, for starters, or those that can be killed by ordinary means during the New Moon.
 
Snyder and illustrator Rafael Albuquerque brought Stephen King along for the first set of American Vampire stories (not the worst bit of name recognition when you’re trying to break into any aspect of the horror field), and King wrote the Western-horror origin story of Skinner Sweet, the forerunner of this new breed of vampires, over the first five issues. These were interpolated with tales of Pearl Jones, an aspiring actress/recent vampire in 1920s Hollywood, penned by Snyder.  
 
The book was a hit; those weary of the word "vampire" were pleasantly surprised. King left the book after the first arc, but by then, Snyder himself was a known quantity when it came to comic-book horror writing (his subsequent dark work in DC’s Detective Comics, Swamp Thing, and the flagship Batman title only strengthened his reputation). Rafael Albuquerque is half the book’s success; while his style is distinct and scrappy, his illustrations are always accessible, capturing the sweep of American history as it marches closer and closer to the present day, and his vampires – elastic, gape-mouthed horrors with saber-tooth tiger teeth – are terrifying, miles from the sparkly, weepy, love-struck vampires of teen horror romances.
 
In the collected hardcover volume of the first story, Stephen King contributed a brand-new essay titled, of course, “Suck On This.”  Here, he hints at some of American Vampire’s subtle undercurrents: “There’s a subtext here that whispers powerful messages about boundless American energy, and that energy’s darker side: a grasping, stop-at-nothing hunger for money and power.”
 
That boundless American energy – both the light and the dark – is at the center of the new American Vampire Anthology #1, the first entry in the American Vampire canon since the series went on temporary hiatus in January. While Stephen King (and Albuquerque) have written stories for the comic in the past, this anthology presents the American Vampire universe as a shared-world conceit – writers and artists from all walks of comicdom contributing to tell new, more intimate stories. Perhaps most intriguing about this anthology is that it mirrors the intent of the ongoing series in miniature. The “American” in American Vampire has never been incidental, and as the series proper aims to tell the history of the US in long, decade-centric chunks, the anthology offers parallel vignettes, the smaller stories lost in thrust of the main storyline.
 
We start earlier, too, centuries before Skinner Sweet’s Wild West origin story. Many writers have tackled the story of the 1588 disappearance of the settlers at the Roanoke colony, but none have quite attempted what Jason Aaron and Declan Shalvey have achieved here. Ivo Milazzo’s rough, light art lends humanity to Rafael Albuquerque’s story of Pearl Jones’ parents; now we know where she gets her tenacity and survival instinct.  It’s not the first prequel: Ray Fawkes’ stunning watercolors combine beautifully with Animal Man writer Leff Lemire’s delve into Travis Kidd’s bloodline in “Canadian Vampire.”
 
Skinner Sweet is too attractive a character to leave alone, and we get a few glimpses into his long history: Greg Rucka and JP Leon’s “Portland 1940” finds Sweet teetering on the brink of actual death, and Becky Cloonan’s hilarious and fun “Greed” presents him as a body double in a Western. “Greed” isn’t the only Hollywood story here, either: Gail Simone and Tula Lotay give us an extremely graphic look into the tragic life (and unlife) of Pearl Jones’ former roommate, Hattie Hargrove, in “Essence of Life,” while the incomparable Francesco Francavilla (Afterlife With Archie) offers his vintage style and classic horror sensibilities to “The Producers.” The meat of the book rounds out with “Last Night,” by Gabriel Bá and Fábio Moon, a short, shocking story that, like the main book’s Nocturnes storyline, both draws attention to the race divide in American history, and underlines importance of period music to this comic’s ongoing legacy.
 
The American Vampire Anthology #1 is bookended by a new wraparound story by Snyder and Alberquerque, set in 1967 and starring Skinner Sweet, once again up to no good. “The Man Comes Around” points toward the end of the comic’s hiatus and the beginning of stories set during the latter half of the 20th century. The title also evokes one of Johnny Cash’s last recordings before his death; fittingly, the song comes from Cash’s American Recordings album series. It’s a story of legends, and the truth lurking behind legends. “All the stories told,” Sweet muses, “they’re just a fraction of it … of the bigger thing. Because there’s a bigger story happening here.” Let’s hope we don’t have to wait too long for it.
 
American Vampire Anthology #1 is on sale at fine comic book purveyors everywhere for $7.99. It features stories and art by Scott Snyder, Rafael Albuquerque, Jason Aaron, Gabriel Bá, Becky Cloonan, Ray Fawkes, Francesco Francavilla, Jeff Lemire, JP Leon, Tula Lotay, Ivo Milazzo, Fábio Moon, Greg Rucka, Declan Shalvey, and Gail Simone.
 
 
Kevin Quigley wrote in-depth about comic books and Stephen King in his chapbook, Drawn Into Darkness, available at CemeteryDance.com. His website, CharnelHouseSK.com, is one of the leading online sources for Stephen King news, reviews, and information. He has written several other books on Stephen King for Cemetery Dance Publications, including Chart of Darkness, Blood In Your Ears, and Stephen King Limited, and co-wrote the upcoming Stephen King Illustrated Movie Trivia Book. His first novel, I’m On Fire, is forthcoming.

Gift Guide: Edgar Allan Poe Scented Candle

$
0
0

Paddywax candle company wants to pay homage to some of history's most important writers. Naturally, this includes Edgar Allan Poe. So what scent smells like the godfather of goth - besides lots and lots of booze? Hippies, apparently. The Poe candle - which I have not smelled - is scented with cardamom (a slightly spicy ginger-type herb), sandalwood, and absinthe. Honestly, it sounds like you could get drunk just on the scent of this candle. 

$25 at Paddywax.com

Is This Bizarre Vampire Dog the Real 'Chupacabra?'

$
0
0
The mystery monster known as the Chupacabra, or “goat-sucker,” has been a staple of urban legend throughout the Americas for decades, and the stories of its alleged existence have inspired campfire tales, books, songs, movies, Halloween costumes and more, placing it alongside fellow cryptids Sasquatch, the Mothman and the Jersey Devil. Just like those creatures, the Chupacabra has managed to elude scientific proof, but wildlife expert Dr. Phyliss Canyon claims to have found the real deal.
 
Chupa1
 
Since 2005, Canyon had been unable to find the mysterious predator behind the mass killings of chickens on her ranch in the East Texas town of Cuero. All she knew was that the beast was unlike anything she had encountered before: it was systematically tearing the birds' throats open and sucking their blood. Finally, in 2008, police patrolling the area caught footage of a strange doglike creature running along a dirt road.
 
Chupa4
 
Canyon has a preserved specimen of the so-called “Texas Blue Dog,” which has thick, almost hairless skin, large fangs and bright blue eyes. DNA analysis suggests it may be a previously undiscovered wolf-coyote hybrid.
 
Chupa3
 
These images come from a recent episode of Science Channel's The Unexplained Files, and here's an excerpt from that episode featuring police footage of the creature on the move:
 

Brazilian Artist Specializes in Giant Spider-Themed Furniture

$
0
0
Have you ever looked at a coffee table or desk and thought, “That's an attractive and functional design, but I wish it looked more terrifying?” Of course, we all have... and Brazilian furniture company Oficina Polvo is here to help.
 
Spider4
 
Artist Bruno Freire has designed a line of spider-themed wood furnishings for the company which combine art, function, nature and nightmares.
 
Spider6
 
More than just creepy conversation pieces (imagine guests looking up and seeing this spider chandelier for the first time), these handcrafted works have flexible joints that allow you to arrange them in all kinds of twisted poses.
 
Spider2
 
Freire's signature line has seen a surge in popularity this year; it's been featured in art & design magazines like Juxtapoz and The Mag, and pop-culture blog Neatorama.
 
Spider8
 
Oficina Polvo's website is in Portuguese, but the images speak for themselves, and are definitely worth checking out.

Detroit Group Proposes Turning Abandoned Neighborhoods Into a Zombie Theme Park

$
0
0
In response to Detroit's current financial distress, a grass-roots organization has proposed an unorthodox but ambitious solution to urban blight: “Z World Detroit,” a city-sized zombie attraction that would transform disused areas into an enormous apocalyptic playground for thrill-seeking tourists.
 
Z_World2
 
“The city of Detroit is considering literally abandoning sections of the city,” the planners state in their manifesto. “While the economic and social benefits of this action can be debated, we think the situation demands more creativity.”
 
Z_World1
 
With an eye on generating jobs for locals and bringing in renovation funding for other parts of the city, the designers of Z World Detroit have mapped out a fantasy landscape, complete with roaming bands of zombies, which forms the basis for a massive video game-style survival scenario utilizing abandoned factories, stores and houses.
 
The concept was inspired by the successful Heidelberg Project, in which an entire Detroit street was transformed into a single art installation, attracting worldwide attention and critical praise. So far the Z World project has fallen considerably short of the initial fundraising goals, but you have to give them points for ingenuity.
 

Dangerous Games: 'A Touch of Evil' Board Game Review

$
0
0
The chair creaks as you settle onto it. The candlelight flickers. All around you the ravenous faces of your so-called friends twist in delight as you slowly open the box laid out on the table. Welcome to Dangerous Games! Each week, we'll feature a horror/thriller/monster tabletop game you should be playing. Don't be scared… roll the dice… what's the worst that could happen?
 
Touch_of_Evil1
 
A Touch of Evil
 
Life in the countryside is tough, especially during the early 1800s. Beyond the daily struggle of feeding one's family and keeping up appearances to one's neighbors, there's also the problem of that eerie howling during every full moon. And what of all those bats that streak past the night sky, that seem to swarm and fly with menacing intent? And why have the village elders been acting so strangely lately? Well, there's nothing left to do but sharpen your pitchfork, quill a letter to your loved ones, and light your torch… it's time to face A Touch of Evil.
 
Released by Flying Frog Productions, this strategic horror board game for two to eight players pits heroes of the village against villains that hide in a lair and attempt to overthrow the town. The eight heroes range from a simple courier to a high inspector, a teacher, a soldier and more. Each hero has a different set of stats and different rankings of things like courage and honor, and they each have special abilities. The goal of the game is to strengthen your hero and help (or hinder) your comrades while finding and defeating the villain.
 
Touch_Evil2
 
Game Mechanics
 
This game is based on turns and has two modes of play, competitive and cooperative. At the start of a game, heroes and one of the four random villains are chosen. Each turn a player can investigate during a mystery phase. This includes healing, drawing mystery cards which progress the plot of the game, and even getting attacked. The second phase is the "Showdown Phase," and this is where you attempt to strike back at the terror that threatens your town.
 
There are tons of other aspects to the game, little bits and bobs that keep the game difficult, exciting (and sometimes confusing), and always moving forward. Maybe you're trying to figure out who on the town council has betrayed you, or maybe you're heading to a site of interest where you think the villain may be hiding. Either way, there is a lot to do in this game. Winners will vanquish the villain, save the town, and be the first to do so.
 
Touch_Evil4
 
Replay Value
 
Because of how differently the characters all play, this game has lots of replay value. For example, if you were to play as the playwright or the soldier, the result would be two completely different games. The four villains also completely change the game: each has its own set of stats, special abilities, and minions. The four villains are so unique, as they should be, that they're wildly different classic monster archetypes. There's the Vampire and Werewolf, of course, but also the Spectral Horseman and the Scarecrow. The different iterations of this game, and the tactics involved to win, will definitely keep players coming back.
 
Touch_Evil3
 
Overall Impressions
 
This is an awesome gothic horror game. If you want to really feel like Ichabod Crane, this is definitely the game for you. While the style is a little overdone and corny, the action is intense. This is not a quick, simple, "let's sit down and play" style game. It is what we call in the gaming community "crunchy," with lots of pieces, parts, turns, and rules. But if you're like me and you really want to sink your teeth into an awesome, in-depth horror game, you can do no better than A Touch of Evil. Oh, and did I mention that it comes with a soundtrack to play along with the game?

Exclusive Interview with 'The Bunny Game' Director Adam Rehmeier

$
0
0
AR_int1
 
With cinematographer and 2nd unit director credits already under his belt, Adam Rehmeier burst onto the indie film scene with his feature film directorial debut, The Bunny Game (2012), in which Rodleen Getsic plays a desperate prostitute who ends up fighting for her life after hooking up with a maniacal trucker. The critically-acclaimed black and white film is somber, gritty, and saturated with panic and dread. 
 
Rehmeier's follow-up feature is something of a companion piece: Jonas (2013) is a brooding, sinister, and intelligent film that's as fascinating as the director's methods in creating it. Gregg Gilmore plays Jonas, who mysteriously washes up on a beach, then proceeds to gather an audience for "God's BIG Message." Jonas will be released September 11th, and you can watch it in its entirety, absolutely free, at jonasmovie.com.
 
Rehmeier generously took some time to discuss with FEARnet his unique films and his intriguing filmmaking tactics.
 
AR_A
 
FEARnet:  Tell us about the film work you did before you embarked on The Bunny Game. How did that experience prepare you for directing your first feature film?
 
REHMEIER: I went to film school in Chicago, and during my time there in the late 90s, I shot several gritty, low-budget features between semester breaks. I was on that cusp where shooting 16mm and 35mm was still common, so my production mentality has always been rather conservative and specific. Execution, critical focus were always top priority. It was just too fucking expensive to make a mistake then, so I didn’t. Today, it seems a lot more common for filmmakers to shoot coverage, really shoot the shit out of a scene. You have to be careful, it’s very delicate, you run the risk of losing momentum and burning out your actors if you overshoot your scenes.
 
At some point, some producer friends hired me to document some massive event shows for the band Phish. It was drug central, spaced out campers on mile long tarmacs, beautiful, beautiful shit, really. I mean, the music was horrible, but the scene was wonderful to shoot. I was always hired to get the pretty shit, tripped out B-roll shots, things that the other operators wouldn’t notice. It was great work; I could literally wander around just grabbing shots, moments, improvising in real time.
 
In late 2000, I moved out to L.A., shot a short film called Henry & Marvin and used it as a calling card to get work around town. I fell into some work as a 2nd Unit Director for the Polish Bros. on their film Northfork (2002), and was able to get some more 2nd Unit work after that. Somewhere in there, shit dried up, and I took a job as a staff cinematographer for a documentary production company and worked on a couple hundred projects, mostly shooting interviews, B-roll, BTS kind of stuff. Really long hours, a ton of travel all over the country. For a while I was kind of living out of a backpack. I left that job in 2008, did a couple more features back-to-back with the Polish Bros., and shortly thereafter, began putting The Bunny Game together with Rodleen Getsic.
 
My background prior to The Bunny Game was pretty much traditional filmmaking. Large crews, chain of command, everyone knows their place kind of experiences. With The Bunny Game, I wanted to step outside of that structure, see what I could do all by myself as a filmmaker, be accountable for every piece of the puzzle. I wanted the experience to be intimate; I wanted to feel vulnerable during the production.  
 
Bunny_B
 
What inspired the story of The Bunny Game?
 
The Bunny Game, in its genesis, was a combination of some horror film ideas that I had mixed with an abduction experience of Rodleen’s several years prior. The film was not a retelling of her abduction, though her experience was an emotional reference point for her as an actor, and she viewed the production as a catharsis, working through the trauma with the mentality of an extreme sport athlete.
 
Describe the casting process of The Bunny Game. How did actors Jeff Renfro and Rodleen Getsic land in their parts?
 
I met Rodleen through a mutual friend in 2000. She was well established in the L.A. music scene and I would frequently catch her shows. I was really blown away by her playing style and voice. We’d see each other at parties and shit, eventually we started hanging out and recording music together. At some point, we started including photography with our recording sessions. What can I say? She’s really photogenic. I have taken thousands and thousands of photos of her. Our sessions covered some pretty dark terrain, her character slowly emerged, the horror film formed itself organically after years of shooting photos together.
 
The casting of Jeff Renfro was quite strange. I met him on the set of Northfork on the 6th day of production. We had a big company move the day before, the entire crew and all the trucks drove 300 miles across Montana to the base of Glacier National Forest... so at 6 A.M., in the middle of a fucking snowstorm, in the middle of nowhere, I had the misfortune of looking out of the window of a passenger van and making eye contact with Renfro, a teamster truck driver, who at that point in time, was ankle-deep in muck and ice and hell attempting to set up base camp... for reasons unknown, the eye contact set him off, and he attacked me as I stepped out of the van. It was a really fucking intense experience; I was caught off guard, literally had no reference point as to why he was shaking the shit out of me, screaming in my face. It was embarrassing, happening in the middle of a near-whiteout blizzard, cast and crew gawking as they passed by.
 
Right before shit really went south, the fight was broken up and we were forced to shake hands. That intense moment was really important to me, something that I would replay in my head for years, just because it was so random and truly terrifying. I offered Renfro the part because I couldn’t imagine working with an actor on The Bunny Game; it just didn’t feel right. Renfro is so fucking raw, tough as nails, the real deal. I drove Rodleen out to his house in Simi Valley to meet him and there was a sickening chemistry. Renfro called me a few days after our visit and was like “Man, I don’t know if I can do this film. I’m a teamster, not an actor.” I told him he didn’t have to do it if he didn’t want to, but I asked if I could come back out to his house, shoot a little in-home demonstration (like a fucking old-school vacuum cleaner salesman or something), and he agreed. I went out with my camera and said “I’m gonna shoot you for ten minutes, then we’re gonna review the tape and if you don’t like what you see you don’t have to do the film.” I shot... we reviewed... he just smiled after it finished. 
 
Bunny_A
 
Describe the unique way The Bunny Game was made. How much of the film was ad-libbed, and how much was scripted? How much of the shooting was pre-planned, and how often were you catching opportunities as they presented themselves?
 
The Bunny Game was a series of bullet points on a yellow legal pad. It wasn’t a script, just kind of a vague list, almost a prop, something I could hold on to when we would take our silent breaks during production. None of the shooting was planned, we only did one take of any moment in the film. The film was completely improvised, happening in real time, each moment only occurring once, so it was up to me to subjectively cherry-pick what would end up on the screen. You have to make each shot count if you’re not going to repeat action, but since we had removed ourselves from a traditional film setting (crew, trucks, lights), we were all very hyper-focused and present for each other creatively. Our shoot days were super short, typically between 4-6 hours, with isolated rest periods between each scene. I enjoy working this way, not planning things out or rehearsing, feeling inspired in the moment. For a lot of filmmakers, it’s not feasible because there are no guarantees. For me, it’s a very healthy and challenging way to work. Clock-punch filmmaking just isn’t my thing. 
 
What inspired the story of Jonas? How does this film connect to The Bunny Game?
 
Prior to The Bunny Game, Gregg Gilmore and I had been collaborating for a few years, shooting some test footage and developing a story around a character named Jonas who drove around in a nondescript white van and tended to a pseudo-family of puppets, life-sized dummies, and mannequins. I introduced Gregg to Rodleen in 2006 and we came up with a film concept based on a combination of several ideas that we had: Rodleen’s real-life abduction story, plus the Jonas scenario Gregg and I had been working on. The original concept was that Rodleen’s character, unconscious and broken, was given to Jonas by a truck driver, and she became part of the pseudo-family in the white van. The types of scenarios we planned to execute were truly horrific, eventually causing Gregg to back out last-minute, which put the project in to limbo for 2 years. 
 
So after I shot The Bunny Game, and was deep in editorial, I got a random text message from Gregg. It was November 2009, and I hadn’t seen him since the fallout from the 2006 version of The Bunny Game (with the exception of the brief appearance he made at the end of Bunny, reprising his Jonas role). He said, “I’m walking on Ventura Blvd.” I texted him back “We should make a film.” We met up to discuss concepts. Gregg didn’t want to revisit the dark terrain we had been exploring in The Bunny Game, so jokingly I suggested something squeaky clean: a bible salesman scenario. He loved it, thought it would be a great challenge, and dared me to shoot something outside of my comfort zone that incorporated religion with zero violence, sex, language. We read the bible for inspiration, eventually settling on the story of "Jonah and the Whale" to act as the narrative spine of the film. I shifted from the bible salesman scenario to something a little more mysterious: a broken man having a profound religious experience and then going to the great city (Los Angeles substituted for Nineveh) to preach God’s teachings.
 
Jonas was designed as a companion piece for The Bunny Game, clearly on the other end of the horror spectrum. Whereas The Bunny Game is very abrasive and loud, Jonas is much more unnerving and subtle. It was an exercise in sustaining dread and anticipation in each frame. Since it follows a character you see briefly at the end of The Bunny Game, I think there’s always an uncomfortable feeling about Jonas as a character; your brain tries to piece together what must have happened in the 18-month gap between The Bunny Game and where we pick up in Jonas.
 
Jonas_A
 
Few films in the history of cinema have been brought to life via the techniques you employed to make Jonas. The results on screen are transfixing. Please describe your very unique methods in making this film - using non-actors opposite Gilmore, deliberately denying them rehearsal or any form of preparation at all, ad-libbing the dialog, combining narrative filmmaking with documentary disciplines, etc.
 
Much like The Bunny Game, the process of executing Jonas was very intuitive, fully improvised, everything stripped down to the bare essentials of filmmaking: camera, microphone, humans. I like working this way. It’s fun, full of surprises. When you work with non-actors, you can’t have the same expectations as you would working with seasoned actors, but they can offer a level of realism and magic that many trained actors have long since forgotten.
 
The majority of the Jonas cast were non-actors, but mixed in are a few strong character actors who I felt had the capacity to keep things real. I cast the film primarily via Craigslist, posting absurd listings for "Elderly Shut-Ins," "Female Christian Rappers," "Lonely Souls." The listings also specifically stated that it would be required that we shoot in their homes, either in their kitchens or living rooms. Sometimes I’m just really amazed how this whole shoot went down; it’s really asking a lot to come into a stranger’s house and shoot in their kitchen... and it’s kind of creepy.
 
Regarding my techniques for working with the cast: the people Jonas visits never knew what to expect; no seeds had been planted in their heads prior to our arrival other than the specific time we would be there. I would get my camera dialed, get everything set up in their kitchens or living rooms, and Gregg would be in Jonas mode, waiting patiently in the car. When I was ready, I would fetch Gregg and just shoot the scene with the people, never explaining anything about the process. The scenes were fully improvised. They would just start conversing and I would start shooting it, moving around them to get the various shots I needed, listening carefully to their conversations, editing things in my head as I went along. All of the sessions with the people were very short, perhaps 30-45 minutes max, and then we were back in the car, driving to our next appointment.
 
Jonas is a true hybrid, somewhere between a documentary and a fictional narrative. It has elements of both... the first two verses are almost completely pure cinema, void of dialogue and interaction with other humans, and then it sort of shifts into an entirely different experience once Jonas begins to go door-to-door and visit with the people. We break the foutth wall several times; the viewer essentially becoming the face of God as Jonas prays and asks for guidance in his journey.
 
Jonas_B
 
Jonas is shot almost entirely with available light. It's a gorgeous looking movie. How did you scout your locations to best plan ahead for your lighting?
 
Thank you for the compliment. Available light has always been my thing. Even back in film school, my classmates would always fight over the 10Ks [10,000-watt lights], soundstages, and huge camera packages. I was always much more of a minimalist, preferring lightweight cameras and shooting my films with available light on the streets of Chicago. 
 
Since I cast the film via Craigslist and we weren’t meeting any of the people prior to the production, I had no idea what to expect when we walked into their homes. That was a very exciting element, something I embraced rather than stressed over. When I was setting up times with each participant, I would ask them which direction their windows faced in their kitchen or living room. I got a lot of strange reactions to that question... many of them were not sure, and ended up having to use aerial views of their homes via Google Maps to find out. Once I knew for sure, I scheduled the visits to each person’s home based on where the sun would roughly be at that time of day. For kitchens or living rooms with windows facing East, I would schedule them in the A.M. to make the most of the morning light. For rooms with West-facing windows, I would schedule them in the afternoon.   
 
Describe the editing process, and the roadblocks you worked through, that finally created the version of Jonas we'll see on September 11th.
 
The main roadblock I worked through on Jonas was the decision to break it up into six "verses" rather than have it play as a feature film. My original cut was 82 minutes. I was happy with my original cut, but I had to kill a lot of darlings in order to keep it within the boundaries of a proper runtime. Ultimately, it didn’t sit well with me, and it prevented me from passing it along to festival programmers or releasing the film in some manner.
 
Once I dropped the concept of editing it as a feature film, and embraced the idea of making it a serial, it freed me up creatively. A feature film didn’t best serve the story and content that I shot. By breaking it up into six verses, I suddenly felt inspired again, and ended up bringing the total runtime up to 111 minutes... nearly 30 minutes longer than my original version. Coincidentally, both versions still contain six minutes of taco consumption by Jonas. That was one darling I could never kill.
 
Jonas_C
 
Why give Jonas away for free?
 
Something else that didn’t sit well with me, in the two years where I had finished my feature cut and was undecided on how to proceed with Jonas, was the concept of charging people to view it. The film was made for very little money, but it was a labor of love regarding my time and effort in post-production, and of course, you want to be compensated for your hard work... but there was so much truth in Jonas, the people were so honest and revealing about their personal lives, that the thought of charging for the film bordered on exploitation for me. Thematically, it made more sense just to give it away for free, much like Jonas does in the film with the bibles (and BIG message) he delivers to the chosen people.
 
What are some of your favorite films? Which directors inspired you to take up the craft yourself?
 
Maya Deren's Meshes of the Afternoon; David Lynch's Eraserhead; Andrei Tarkovsky's Stalker; Bruno Dumont's Humanité; Werner Herzog's Even Dwarfs Started Small; Michael Haneke's The Piano Teacher and Gaspar Noé's Enter The Void. The biggest influence for me was probably seeing a print of Deren's Meshes of the Afternoon when I was 19 years old. I grew up in the Midwest; I didn’t have any exposure to experimental cinema, and when I saw Meshes, it kind of opened me up to a whole new language and deconstructed the rules that traditional films obeyed.
 
AR_B
 
What inspires you, and what disappoints you, about the current independent film landscape?
 
The independent film landscape is thriving right now. I don’t have any complaints or disappointments. I am inspired by new filmmakers picking up cameras and telling stories that need to be told, from their own unique perspective. I am inspired by filmmakers from the old school that have had to reinvent themselves as celluloid dissolved and the game changed. It’s a fantastic time to be a filmmaker. Technology is finally in a place where filmmakers can express themselves on a limited budget without a compromise in quality. 
 
Compared to The Bunny Game and Jonas, what will be different about the tactics you use to make your next film?
 
The biggest difference with my next three features is that they will all be scripted. I have been super-busy writing this year, and now have three scripts (of various budgets) to shoot. One is a completely brutal survival film that I am planning to shoot in Canada in the spring; the other two are dark comedies, one written specifically for Saginaw, Michigan (which I am hoping to shoot this winter). You can expect complete departures from my previous films, I’m only interested in exploring new terrain with each project. 

Radio Station's Bogus 'Alien Transmission' Mistaken for a Real Threat

$
0
0
War_Worlds
 
Remember reading about the panic caused by Orson Welles' War of the Worlds Halloween radio broadcast in 1938, when people all over the country thought the audio drama was a recording of an actual alien invasion? Well, something like that happened just last week in the town of Tuscumbia, Alabama, when a promotional stunt pulled by a local radio station suddenly wasn't so funny anymore.
 
Star_949
 
To publicize their new programming changes, radio station Star 94.9 aired a comic transmission from "The Commander," who converses with a robotic companion through a computer speech simulator about "changing the frequency." Some listeners who misunderstood the message thought it was signaling a real-life attack of some kind. Here's the broadcast that caused all the commotion:
 
 
According to Tuscumbia's Times Daily, calls quickly poured in to the station and the local police as rumors began to circulate about a bomb threat at a local school (nothing about a bombing was mentioned in the broadcast). As the panic made national news, including The Huffington Post and CNET, the station published an apology on their Facebook page... but in the same post, suggested they might pull similar stunts in the future, provided they got enough Facebook likes in response.

FEARnet Movie Review: 'The Colony'

$
0
0

the colonyYou really never know what you'll find when you click through your new video-on-demand options. Take a movie like The Colony, for example. Given the film's cast and premise, it could easily be mistaken for a true low-end junkpile that managed to scrape together just enough money for two good actors and some set design. (Free tip: most movies about "dangerous weather!" are really awful.) Fortunately you have websites like FEARnet to help point you in the right direction, home video-wise, and yep, that's another way of saying that the new sci-fi / adventure / horror combo called simply The Colony is actually... pretty good!

 
We open knee-deep in the middle of a new ice age, and the last remaining groups of humans reside deep underground within gigantic, empty bunkers. Colony 7 is run by Laurence Fishburne, so already this movie is starting off on the right foot. Fishburne's slightly unhinged right hand man is Bill Paxton, and his earnest young charge (aka hero in training) is Kevin Zegers. That's a solid "cable flick" cast if ever there was one, and to its credit, the 95-minute (and admirably fast-paced) The Colony makes pretty good use of all three actors.
 
What's most appealing about The Colony -- aside from its refreshingly earnest tone -- is how it aims to cut across several genres at once. The central idea, that the last pockets of humanity may find a way to survive a new ice age, is simple but effective sci-fi material; once we get to the actual plot (the distant Colony 5 has gone silent!) the movie switches over to an adventure story with a few decent splashes of action, and then to a basic but appealing horror story about the obvious dangers of feral subhumans.
 
All that, plus a dash of chaste romance and some pretty slick moments of suspense on a decrepit bridge, and the overall result is a generally forgettable but more than serviceably entertaining Saturday matinee movie. Credit director Jeff Renfroe (Civic Duty) for approaching a fairly conventional (and potentially ridiculous) concept with an appreciable sense of sobriety. The tone of the film, the special effects, and the rather expeditious pacing are indicative of the professionalism that can pop up in even the most generic-looking of sci-fi flicks.

 

In other words, not much in The Colony is amazingly novel, but as a gritty collection of disparate genre parts that are presented with a noted lack of snark or irony, well, it's just a fun little flick. Fans of Fishburne will enjoy his heroic swagger, Mr. Paxton gets to have some fun playing against type as a rotten bastard, and even the young Mr. Zegers acquits himself well. Chalk it up to "lowered expectations" or a "good mood" if you like, but I dig The Colony, and I expect some of the more intrepid genre fans may end up agreeing with me.
 

READ FEARnet's PARTNER REVIEWS OF THE COLONY

Artist Creates Working Cameras Out of Real Human Skulls [NSFW]

$
0
0
Artist Wayne Martin Belger specializes in exotic handmade “pinhole cameras,” which expose images onto film without the need of a lens. The idea itself is nothing new, but Belger's actual cameras will give you the willies... especially the ones made out of human skulls.
 
Camera3
 
For example... “Third Eye,” shown above, is built onto the 150-year-old skull of a young girl. The hinge mechanism is made from various metals and the "Third Eye" in the forehead is set with gemstones. Light enters through that opening for a set amount of time, exposing film stored inside the skull.
 
Camera1
 
Here's a haunting photo taken by the camera:
 
Camera2
 
This amazing piece, named “Yama” after the Tibetan god of Death, is built out of a 500-year-old skull which was blessed by a Tibetan Lama prior to Belger's travels to Tibetan refugee cities in India.
 
Camera4
 
It's covered in precious metals and jewels, including a ruby (the "Third Eye") valued at $5000.
 
Camera7
 
Using a pneumatic triggering device, “Yama” takes 3D photos (using apertures in both eye sockets), which have become the first part of a darkly erotic series (the examples are slightly NSFW), which he describes as a “modern incarnation of Southeast Asian deities.”
 
Camera5
 
See many more of these exotic pinhole cameras and their photos at Belger's website, Boy of Blue Industries.

Ministry: 'From Beer to Eternity'– CD Review

$
0
0
Al_Jourgensen
 
There's very little about Al Jourgensen's legendary band Ministry that hasn't been written covered on these pages in some form or another, since I've been a hardcore fan of Uncle Al's output since the late '80s – a period which not only encompasses Ministry's pioneering works of industrial/metal fusion, but side projects like Revolting Cocks and Lard (the latter featuring Dead Kennedys founder and punk icon Jello Biafra), and his collaborations with industrial icons like Skinny Puppy. For those of you still catching up, you can take part in a pretty comprehensive musical journey through the band's catalog via the live album/concert film Adios... Puta Madres (which I covered in depth here), a candid document of the band's "C-U-LaTour." Several factors at the time led Jourgensen to dissolve Ministry after that run – including the departure of co-founder Paul Barker, the death of legendary bassist Paul Raven, and Al's own declining health. But the latter made a remarkable reversal (after nearly dying himself), and the renewed energy that followed motivated him to reform the band, resulting in the fairly solid album Relapse.
 
Mike_Al
 
Sadly, those devastating events wouldn't be the last for the band and their fans: last December, we lost Mike Scaccia (shown above), a talented guitarist who had become a major creative force in Ministry's last iteration, and who co-wrote many of the songs on Relapse with Jourgensen. Their final teaming, a writing/recording session taking place just weeks before the guitarist's death, would eventually form the basis for Ministry's 13th studio album, From Beer to Eternity– an epic record that contains some of the band's most diverse sounds, spanning a wide spectrum of genres and styles, but stands up well alongside the output of their golden era, back when Psalm 69 first barreled its way onto the charts. Jourgensen sums up the new record as a tribute to Scaccia's creative force, describing its birth in “one of the most creative Ministry tracking sessions ever.” He also declares this record to be the band's last... for real this time.
 
Ministry_FBTE
 
“It pretty much wraps up my career with a bow and ties up all the loose ends,” Jourgensen explains. “It’s rock solid... the definitive guide to the Ministry cosmos. It's the most emotionally difficult project I've ever done... but the most rewarding.” That summary is on the money, as the focus here is placed on the band's simple but effective foundation of incredibly fat metal riffs, multi-tracked and fused to layers of relentless machine-gun rhythms and bizarre samples and sound effects, with Al's scorched vocals riding the massive beast like a maniacal warrior of the wasteland. That image never felt more fitting than in the opening barrage of "Hail to His Majesty (Peasants)," a profanity-laced, down-tempo death march scattered with synth blurbs and sudden stops and starts, before kicking into high gear for the bombastic electro-metal of "Punch in the Face" and the thrash-tastic riffs and cavernous vocal reverb of "Perfect Storm." Thematically, Jourgensen's favorite political targets take some heavy hits again, with some of his most intense venom directed at FOX News through the raunchy rolling rock of “Fairly Unbalanced,” which incorporates some of the southern-fried cowpunk that Scaccia and Jourgensen brought to their band Buck Satan. Scaccia also launches into crazed fret acrobatics in the amazing "Side FX Include Mikey’s Middle Finger,” forming part of a nightmarish sonic backdrop for Al's scathing lyrical attack on the pharmaceutical industry (complete with samples from TV ads for various prescription drugs, intercut with Al screaming “I feel like shit!”).
 
Interestingly, instead of the band's typically blistering high-tempo riffage, the The smoldering, dirge-like grinder "PermaWar" was chosen for the album's first music video (watch it below), which employs similar cut-out imagery to videos like “LiesLiesLies” (from 2006's Rio Grande Blood) to illustrate the song's doomy depiction of the profit-hungry war industry. The track itself draws more from the band's late '90s output like FilthPig and Dark Side of the Spoon, but with some surprising twists, including layered, melodic backing vocals. Ministry's various creative offshoots are well-represented here as well, with sleazy dance-rock a la Revolting Cocks on tracks "Lesson Unlearned" (featuring female guest vocals from Patty Fox), the experimental, sample-heavy electro of “The Horror” and an industrial noise-fest ironically titled “Enjoy the Quiet,” which is Al's twisted version of a wave goodbye to the fans.
 
Al_Live
 
The sprawling, eight-minute epic "Thanx But No Thanx" features a gruff and entertaining spoken-word reading of “A Thanksgiving Prayer” by Naked Lunch author and counter-culture icon William S. Burroughs, performed here by a man known as “Sgt. Major” (who had previously contributed spoken passages to Rio Grande Blood). The track also indulges Jourgensen's long fascination with dub (the band has turned out numerous dub-style remixes of their more metalized works) before dropping into some mean mid-tempo chugs. A cool Middle Eastern-style acoustic riff from Scaccia gives a hypnotic overtone to the more melodic closing piece “Change of Luck," which is lyrically transformed by Jourgensen into a direct tribute to the guitarist and a testament to the band's ballsy creative determination in the face of tragedy.
 
Lost_Gospels
 
While From Beer to Eternity is a fast and furious time-trip through Ministry history, there's still more to the sordid tale – much of which has been laid down in the new book Ministry: The Lost Gospels According to Al Jourgensen, a biography compiled by music journalist Jon Wiederhorn from thirty hours' worth of interviews with Al and his many friends and collaborators including Scaccia (his final interview), Jello Biafra, KMFDM's Sascha Konietzko, Butthole Surfers frontman Gibby Haynes. It's a definite must-own for any true Ministry fan.
 
I'm not going to linger with any final words on the career of one of my favorite artists of all time... first, because I've expressed those sentiments already in previous features, and second, because I don't want to lapse into melancholy nostalgia. That's definitely not how Al's going out, and I wouldn't have it any other way. Instead, let's dive into the video for “PermaWar”...
 

ATTN AZ: Get Half-Off Admission For Phoenix's 'Chamber Of Fear'!

$
0
0

Chambers of Fear in Phoenix AZ is hosting a night for Fans of FEARnet. Present the flyer/promo image in this article upon entry on Sept 28th to get in for half-price! The first 150 in the door get a free surprise from FEARnet! Location: 11340 W. Bell Road, Surprise, AZ 85378 Website: http://chambersoffear.com 

'True Blood' Meets the True Death in 2014

$
0
0

true bloodThe seventh season of True Blood will be its last, according to HBO president Michael Lombardo. The flagship series will return in the summer of 2014 for its final season.

Ultimately, I think it is time the series ends. The show has traveled an uneven road, starting out slow in season one, growing more and more insane through season three, with the maenad and Russell Edgington -  before suddenly becoming ridiculous with the witches and the Authority and the damn fairies. Season six started a return to the (good) insanity with less of a focus on Sookie and the depraved vampire prison camp. Season seven is being set up for "zombie" vampires (vampires that are stricken with a virus that essentially make them zombie-like) which could either be awesomely bonkers or obnoxiously stupid. I feel like showrunner Brian Buckner - who has been with the show since the beginning and took the reins ahead of season six after creator Alan Ball left - has really been turning the series around.

Ultimately though, I feel no great sense of loss for True Blood. Frankly, I feel that it has overstayed its welcome. What do you think? Will you miss it?

How to Win a Signed Limited Edition Copy of Stephen King's 'Doctor Sleep!'

$
0
0
A mysterious new website has popped up recently called the Early Readers Club. It's an intriguing site with an exciting name. Well, this week Cemetery Dance Publications sent out a newsletter that pointed me in the direction of the Early Readers Club and shed some more light on it.
 
ERC_logo
 
Why did I go look at the Early Readers Club website? Cemetery Dance pointed out that the Early Readers Club is giving away a free copy of Cemetery Dance's Signed Limited Edition of Stephen King's newest novel Doctor Sleep (his sequel to The Shining). Holy guacamole! Do you know how much those things cost? A drawing for a free book signed by Stephen King that's been published by Cemetery Dance earns an instant drawing entry from me! The fact that Cemetery Dance vouched for the drawing's prize cemented my desire to enter even more.
 
Dr_Sleep
 
The website is bare bones right now, but it looks like the owner of this site has some big plans in store for it. I could guess, but I'm just letting my mind wander with all the possibilities of what exactly this "Early Readers Club" is. It could be anything. The site mentions that Doctor Sleep is their "first title." That means there is more to come. Frabjous joy!
 
Here is what their front page currently says:
We'll be launching in September with our first title, Doctor Sleep by Stephen King. Everyone who subscribes to our free mailing list before our launch will be entered into a random drawing for a chance to win a free copy of the signed Limited Edition of Doctor Sleep. Also, for every friend of yours who signs up through your personalized link, you will receive two additional entries into the drawing. Following us on Twitter or Liking our page on Facebook will also result in additional entries.We look forward to sharing some great reads with you!
If the Likes on Facebook have anything to say, people are noticing this site and signing up quickly. So what are you waiting for? Go enter to win!

Gift Guide: The Original Walking Dead Tee

$
0
0

Frankenstein's monster has never craved the spotlight; never sought out glory. But with The Walking Dead zombies making a killing in merchendising, the classic monster is getting a little fed up. Just because he is pieced together from a half-dozen other bodies doesn't mean he doesn't want a new jacket or clean pair of pants. So support the original walking dead with this smart-ass tee.

$14.95 at Neatoshop.com 

Canadian Neighborhood Spooked by Unexplained Monster Sounds

$
0
0
A strange, unidentified sonic phenomenon descended on the town of Terrace in British Columbia last week; the sound was captured on video by Kimberly Wookey, who went outside with her camera after hearing a nightmarish, monstrous roar coming from the sky. Here's what she heard:
 
 
According to Examiner.com (where they've been documenting unexplained sounds as part of their "Strange News" feature series), this is not a new phenomenon to the citizens of Terrace: there were similar events recorded in 2011, which the residents have since nicknamed “skyquakes” or “sky trumpets.”
 
While the cause has still not been determined, there are many theories, some suggesting a kind of viral promo stunt. But if that's the case, then why has it gone unexplained for over two years? Where's the movie? We can't help but imagine something huge making that sound... maybe invisible, or just out of camera range... but that's just how we roll.
Viewing all 3140 articles
Browse latest View live




Latest Images